Classes
on Saturday, 18th of July, 2020
Nearly all the code you write in Dart will be contained in classes. And a class is a blueprint for an object. That is, a class describes an object that you can create. The object itself is what holds any specific data and logic. For example, a Cat class might look like this:
class Cat {
String name;
String color;
}The variable declarations above, String name and String color, are called properties or class members. (NB: Members can also refer to functions, getters and setters on classes.)
Instances of classes
This class describes an object that can be created, like this:
Cat nora = new Cat(); // note: the `new` keyword is optional in Dart 2
nora.name = 'Nora';
nora.color = 'Orange';
A note about the (lack of) the new keyword:
`
If you're coming from many other object-oriented languages, you've probably seen the `new` keyword used to create new instances of a class. In Dart, this `new` keyword works the same way, but _it isn't necessary_. In Dart 2, you don't need to use `new` or `const` to create an object. The compiler will infer that for you.
class Cat {
String name;
String color;
}
void main() {
var nora = Cat();
nora.name = 'Nora';
nora.color = 'Orange';
print(nora);
print(nora.name);
print(nora.color);
}- previous: Singletons
- next: Intro to OOP