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  1. Multi Theft Auto: San Andreas 1.x

    1. Support for MTA:SA 1.x

      HELP! HELP! Need help? Post here.

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    2. User Guides

      These guides are a good place to start learning how to achieve certain things within MTA in an efficient and well mannered way.

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    3. Open Source Contributors

      This space is for contributors to discuss the development of MTA. No user suggestions/support.

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    4. Suggestions

      Suggestions and requests go here. Please note that actual feature requests must be filed on our GitHub.

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    5. [Read-Only] Ban appeals

      We have stopped accepting ban appeals for MTA. You can find more about this at our newspost: https://forum.multitheftauto.com/topic/139550-cheater-reports-ban-appeals-in-2023/

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  2. General MTA

    1. News

      News and updates on Multi Theft Auto.

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    2. Media

      User-made screens and movies go here.

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    3. Site/Forum/Discord/Mantis/Wiki related

      Share your comments & concerns about our services.

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    4. MTA Chat

      MTA related chat that is NOT support related!

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    5. 331.3k
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  3. MTA Community

    1. Scripting

      All Lua scripting topics related to Multi Theft Auto.

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    2. Maps

      Discussions for maps on various gamemodes.

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    3. Resources

      Everything else about resources.

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    4. Other Creations & GTA modding

      This section includes things such as GUI themes, forum userbars, user-created MTA logos, etc. Also contains topics which cover general GTA modding areas that can be used in MTA, such as modelling.

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    5. Competitive gameplay

      Discussions about various MTA-related competitive gameplay events. Also gang (clan) forums.

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    6. Servers

      Looking for a server to play on? Looking for someone to host your server? Looking for a place to discuss with other server owners? Here's where to look.

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  4. Other

    1. General

      Non-MTA discussions. Anything you want.

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    2. Multi Theft Auto 0.5r2

      Discussion regarding Multi Theft Auto 0.5r2 for GTAIII and Vice City.

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    3. Third party GTA mods

      Showcase for single player mods and requests.

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  5. Archive

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    2. Trash

      These posts have broken forum rules. They are stored here temporarily so offending users can see what they have done wrong.

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  • Posts

    • You do not own the game mod, so you should not sell it
    • I was testing this anti-cheat, but I noticed that some of the detections are reacting late. For example, with the event spam detection, I tried spamming a trigger from the client side. The server actually processed and executed the action first, and then the kick happened after that.
    • Gamemode: - Levels and experience - Epic weapons. - Customized stock. - Armor system - Military Area 51 - Perfect PvP with no errors. - Customization system to save the character. - Lag-free citywide mapping with lag-free objects. - Customizable login music. - Clean gamemode made from 0 very easy to understand. SYSTEMS: Zombie: It's a high-quality system that generates zombies with different characteristics at the coordinates you choose. There are civil, military and super fast zombies. You can choose whatever you like. Building System: A building system, where you get materials by cutting down trees with an axe. You can build the base you can imagine. As they can also raidearte to steal your objects. This generates a new gaming experience where players will have to take care of their bases by doing pvp. Loot: The map contains loot in all cities. But there are areas in particular that have more loot. This makes users closer to loot and generate PVP. ADDITIONAL FEATURES: + Exclusive mapping. + Base and raid building system + All scripts fully editable. and decompiled BUY GAMEMODE: PayHip https://payhip.com/b/xGZYe Discord: mavebr
    • That is a good direction, but there is one important detail: The example on isLineOfSightClear is useful for obstacle detection / jump logic, yes. However, setPedControlState is a client function, and for server-side peds it is not automatically synchronized, so using it directly on a slothbot ped may look broken for other players. So if this boss is fully server-side through slothbot, you may need: - obstacle / height detection with isLineOfSightClear or processLineOfSight - then trigger the jump from the ped syncer client, or handle it with a custom movement solution instead of only server-side control states Also, if the goal is specifically “jump when the player is on a high place”, then line of sight alone may not be enough. You may also want to compare the player Z position with the boss Z position and only trigger jump when the target is above a certain height difference.
    • Yes, it is possible to play downloaded maps solo in MTA. If it gets stuck on “starting map”, it is usually not an admin problem. It is more often caused by: - broken or incomplete map resource - missing dependencies - bad meta.xml - local server/editor resource issues Check F8 first, because it usually shows the exact error. Also try deleting editor_test and editor_dump and make sure your editor/local server resources are installed correctly. MTA Wiki and older forum posts both point to editor/local resource problems as a common cause of this kind of issue. :contentReference[oaicite:4]{index=4}

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