UniState is a modern, high-performance, scalable state machine package for Unity.
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Updated
Apr 4, 2026 - C#
UniState is a modern, high-performance, scalable state machine package for Unity.
A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.
Unity OOP architecture sample w/ actor-based entities
This code example shows how to use a timer, mouse input, keyboard input, and other elements of a simple game. The example also shows how to use the state design pattern for the three states in the game, the introduction screen, the game, and the game over screen. This complicates the code somewhat, but makes it much easier to add states to the g…
Codex-first multi-engine game studio system with starter kits, research, checklists, and CI/CD for Godot, Unity, and Unreal.
🚀 Build high-performance TCP networks for Unity with SuperSocketUnity, optimized for mobile games and client applications.
Tetris-style inventory system inspired by Resident Evil, built in Unity with drag & drop and smart grid validation
Event-Driven Architecture starter template for Unity
Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017
Unity clone of Royal Kingdoms' Lava Quest Event - a platform-hopping elimination game with state-driven flow
Scalable real-time Texas Hold'em poker platform engine with modular architecture, multiplayer support, and server-side game logic
A modular Unity MVC-inspired framework with IOC, Dependency Injection, Scoped EventBus, and multi-scene support for clean, scalable game architecture.
A basic system to organize and manage a game Audio system.
Early-stage 2D platformer prototype built in Java using LibGDX, focused on OOP architecture, movement mechanics, and game state logic.
Open-source Unreal Engine survival game and modular game architecture reference - plugin-based C++ core, data-driven workflows.
可复用的 Unity 背包系统,采用模块化 UI 架构。A reusable Unity inventory system with modular UI architecture.
A modular Python text adventure focused on clean architecture, state-driven gameplay, and narrative design.
A modular 2048 implementation featuring a custom Unity Inspector tool for dynamic grid generation. Implements ScriptableObject-based data persistence and event-driven game logic.
System-driven action roguelike built with TypeScript, focused on deterministic gameplay, performance, and clean architecture.
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