Tags: Aegide/Botania
Tags
Release 1.16.5-420.2 Minor hotfix release * Fix: Mixin conflict with SpongeForge * Fix: Bergamute horn prevention not working on servers
Release 1.18.1-427-fabric * Fix: Crash on mixin application on client * Fix: Crash with Rod of Unstable Reservoir targetting certain entities
Release 1.18.1-426-fabric * Info: Update to 1.18.1 * Add: Horn of the Canopy now breaks vines * Fix: Flower syncing * Fix: Ender Air Cloud entity not having a name * Fix: Ender Air Cloud entity not being pickupable by hand * Fix: Spam from advancements with certain Discord bridge mods * Fix: Mana blaster lens recipe voiding extra blasters or lenses * Fix: Mod name looking ugly in creative tab * Change: Mixin cleanups
Release 1.18-425-fabric * Fix: Fix block entity update packets not being fired * Fix: Mixin conflict with Enhanced Celestials
Hotfix for FAPI not including the datagen api at runtime, closes Vazk… …iiMods#3872 why is this a thing?? mojang doesn't exclude their datagen so why do you
Release 1.18-423-fabric * Info: Update to 1.18. Trivia: 2 builds for 1.17 is the least Botania has ever had for an mc version. Next is 1.11, with 4 public releases * Fix: Replace various internal workarounds with standard Fabric API's
Release 1.17.1-422-fabric * Info: This changelog also includes changes from the previous version (421) * Info: Port to 1.17.1 Fabric. Forge will be coming soon. * Add: Luminizers can now be phantom-inked to suppress their particles * Add: Influence Lens now affects primed TNT * Add: Trinket Case and Flower Bag have Bundle-like interaction in the inventory menu * Add: Snowflake Pendant is in the vanilla #freeze_immune_wearables tag * Add: Structure files for Botania's multiblocks. These are just for convenience while testing and are not used for gameplay purposes * Add: Pure Daisy recipe from End Stone -> Cobblestone. After completion, a cloud of Ender Air is released above the End Stone that can then be bottled by a dispenser. * Add: GameTests for various internal features (team, quat) * Change: Mana Detector is no longer a block entity and thus can be pushed by pistons * Change: Cacophonium is now crafted with copper * Change: Destroyed Trinket Boxes and Flower Pouches drop their contents like Bundles do * Change: All lenses now stack to 16 * Change: Wand of the Forest now shows mode in the item name itself * Change: Remove shader taters * Change: Tater nameplates are hidden in F1 like vanilla ones * Change: Botania sounds use their own soundevents, allowing them to be overridden independently of vanilla sounds (quat) * Change: Orechid and Marimorphosis now use the JSON recipe system * Change: Remove fluxfield config option. Modpacks that don't like it can simply remove the recipe theirself. * Change: Remove obscure "fragile" mapmaker tag for pools * Change: Kindle lens actually lights the burst on fire internally, so it can participate in vanilla mechanics like lighting the campfire * Change: Any burning projectile can light the Incense Plate, similar to the campfire * Change: Update Cacophonium Block texture to match new Note Block texture (quat) * Change: Launching an entity with the Rod of Shaded Mesa counts as a player kill if the entity dies as a result * Change: Force Relay and Force Lens now use vanilla piston logic, allowing slime block structures to be pushed. This is subject to further change as the implementation is quite tricky. * Fix: Fix bursts being unable to collide with their source block at all. Now they can collide with their source block after leaving it for the first time * Fix: After years of being broken, reimplement lightning bolts using Mekanism's code. Still some rough edges to work out. * Fix: Adjust some lens models to prevent Z-fighting (artemisSystem) * Fix: Refactor and overall improve binding logic, preventing various directionality bugs with flower binding range (quat)
Release 1.16.5-420.1 * Info: Barring hotfixes, this will be the final update for Botania Forge 1.16. Thanks for your support! * Change: Horns and Drums will not break blocks when in range of an active Bergamute (Alwinfy) * Change/Fix: Narslimmus buffer was too small to hold all the mana from large slimes. Reported by million09. * Change: Mass camoflage changes for platforms no longer spread to different platform types * Fix: Bellows sometimes messing up modded furnaces. Reported bloche1871. * Fix: Warp Lens documentation didn't explain properly that mana is not transferred * Fix: Using too fast a Haste effect would make the Mana Blaster get stuck. Reported by DrTasslehoff. * Fix: Armor rotations not declared properly causing incompatibilities with mods such as Epic Fight. Reported by dylan-jara. * Fix: Mana items would not drain into a full pool with a Mana Void below. Reported by artemisSystem. * Fix: Sojourner' Sash name being misspelled. Reported by rsaihe. * API: IElvenItem deprecated
Release 1.17.1-421-fabric Low-key public alpha release for Botania on 1.17 (Fabric). Full changelog will come for full release.
Release 1.16.5-420 * Haha: funny number * Add: tomater (Eutro) * Add: Spreader (de)wooling now makes sounds (quat) * Add: Support for CraftTweaker recipe replacing and printing * Add: Jiyuulia and Tangleberrie Petites (artemisSystem) * Add: Niter to Orechid (iTitus) * Change: Make Rannuncarpus wand operation consistent with other flowers * Change: Mana Enchanter now allows crying obsidian alongside obsidian * Change: Cache failed-to-match state of crafty crate, which improves lag of idle Crafty Crates that have an invalid recipe * Change: Blacklist special flowers from Buzzier Bees bonemeal duping * Change: Make Corporea Crystal Cube look better (better AO, break particle, item render) (quat) * Change: Remove data related to 2021 summer build contest (quat) * Change: Spreaders interact with right clicks more smartly (quat) * Change: API: ManaItemHandler.request/requestExact can now pull from multiple items to satisfy one request (noeppi) * Fix: Mana Enchanter's form and fade sound effect subtitles were swapped * Fix: Bifrost Rods breaking at y = 0 * Fix: Rare crash when spawning charged creepers from Loonium * Fix: Floral Obedience Stick desyncs flowers when used from Dispenser * Fix: Improve performance of large corporea spark networks * Fix: Exoflame bugging out on modded furnaces sometimes by moving past the maximum cook time * Fix: Mobs spawning on platforms * Fix: Corporea Crystal Cube used null ItemStacks, precise effects unknown but definitely a bug :) * Fix: Village chest loot not spawning properly * Fix: Sparks sometimes kept acting as if they were still there after being removed * Fix: Incorrect logic check in TileExposedSimpleInventory.canInsertItem * Fix: Cirrus Pendant not firing jump events and thus breaking with mods that expect it (StrikerRocker)
PreviousNext