AJD Scavenge is a battle-tested collection framework built for modern FiveM economies. Instead of static prop hunts, it turns every scavenging run into a cinematic experience with configurable rarity tiers, performance-friendly LOD management, and immersive visuals that keep players grinding for “just one more route.”
TL;DR: AJD Scavenge is the go-to FiveM scavenging script for servers that want cinematic routes, lore-aware loot, and rock-solid server performance.
- Production Ready – Trusted on live servers with thousands of players and 24/7 traffic spikes.
- Rarity-Driven Loot – Legendary drops trigger bespoke notifications, particles, and configurable rewards that motivate repeat loops.
- PolyZone Native – Drag-and-drop integration with PolyZone or reuse your existing AJD PolyZone Helper data.
- LOD Smart Spawning – Dynamic Level of Detail keeps client performance silky smooth during city-wide scavenges.
- Hot Reload Everything – Iterate on loot tables without rebooting the resource or your server.
- Stats & Progression – Built-in stat tracking fuels leaderboards, achievements, and seasonal content.
- Exploit Safe – Server-side validation ensures every pick-up is legitimate, even in high-population scenarios.
| Pillar | Details |
|---|---|
| Adaptive Spawn Logic | Weight-based loot tables with configurable scarcity curves per time of day, weather, or player progression. |
| Immersive Feedback | Custom floating text, particle bursts, rare-item outlines, and sound cues tie into the storytelling of your map. |
| Modular Config | Every zone, item pool, rarity multiplier, and cooldown can be controlled via config.lua plus JSON overrides for seasonal events. |
| Framework Friendly | Works natively with QBCore (no ESX support) and exposes exports for custom frameworks. |
| Developer Tooling | /collectitems_debug, /collectitems_reload, and /collectitems_stats give staff instant insight while running live events. |
| Analytics Ready | Expose per-player stats to your HUD, Discord bot, or web dashboard through the included server callbacks. |
- Roleplay survival loops (food, crafting ingredients, salvage)
- Illegal supply lines (chemicals, weapon parts, contraband)
- Seasonal events (snow scavenges, Halloween candy, treasure trails)
- Hardcore progression servers that demand grindable content
- Zombie/apocalypse servers that need ongoing world-loot to stay alive
- +28% average player retention during grind-heavy seasons on AJD partner servers
- Sub-0.02ms client resmon with 150+ items visible thanks to the LOD pipeline
- Minutes to configure new zones using AJD PolyZone Helper export files
- Complete client, server, and config codebase with extensive inline documentation.
- Drop-in PolyZone example packs for rapid deployment in Los Santos, Cayo Perico, and custom maps.
- Step-by-step install + migration documentation (
install.mdand annotatedconfig.lua). - Lifetime updates for the current major version plus priority hotfixes for FiveM platform changes.
- Access to AJD’s private support Discord channels for troubleshooting, feature requests, and roadmap previews.
- Server-Side Validation → prevents dupes/exploits, unlike client-only scavenging scripts.
- True Rarity Economy → legendary drops feel special with audiovisual cues and configurable payouts.
- Hot Reload → tweak a reward mid-event without restarting the script.
- Stats Exposure → integrate with leaderboards, battle passes, or Discord bots via exports.
- PolyZone Ecosystem → reuse polygons from AJD PolyZone Helper or any PolyZone-based resource.
- Click “Buy AJD Scavenge on Tebex” at the top of this page.
- Complete checkout to receive your download instantly via Tebex email + dashboard.
- Drop the resource into your server’s
resourcesfolder and addensure ajd-scavengetoserver.cfg. - Follow
install.mdto configure zones, rarity tables, notifications, and stat exports.
Does it work with QBCore or ESX?
AJD Scavenge is purpose-built for QBCore. Custom frameworks can integrate via exports, but ESX is not supported.
Can I create multiple scavenging types (trash, salvage, relics)?
Absolutely. Each PolyZone polygon can have its own loot pools, cooldowns, rarity multipliers, and visual styles.
Does it support controller players?
Yes. Input prompts are abstracted so you can map them to keyboard, controller, or custom radial menus.
Will it tank client FPS?
No. The LOD manager only spawns high-detail props when players are nearby, and every entity is cleaned server-side.
Is there an API for my HUD or battle pass?
Yes. Exports + events make it easy to display stats, rewards, or streaks wherever you want.
- Want a live walk-through? Ping AJTheDev in Discord after purchase.
- Need a custom integration? RP support packages are available.
- Looking for bundle pricing with AJD Scavenge, AJD Crafting and AJD StreetSelling? Check out the full framework in the store.
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⚠️ This repository is intentionally code-free. It exists solely for SEO/indexing and to direct you to the official AJD Scavenge release on Tebex. Purchase via the button at the top to access the full source.
I fix the bugs other devs gaslight you about. AI tools, FiveM systems, automation pipelines. Build it, break it, resurrect it: 👉 https://AJThe.Dev