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Procedural Terrain Generator (OpenGL)

A small OpenGL project that generates terrain in real-time using Mathematical functions Includes multiple rendering modes, dynamic lighting, and an ImGui UI for tweaking parameters.

Terrain Overview


Features

  • Procedural terrain with FastNoiseLite
  • Wireframe / solid / point cloud modes
  • First-person camera (WASD + mouse look)
  • Point lights with phong shading
  • ImGui controls for terrain + camera + lights
  • Basic mouse picking

Visuals

Terrain

Terrain Detail

UI Controls

UI Interface

Demos


View Terrain Generation Video


View Lighting & Camera Demo


Build

Requirements

  • CMake 3.6+
  • OpenGL 3.3+
  • Git

Dependencies are bundled (GLFW, GLAD, GLM, ImGui, stb).

git clone https://github.com/BlacckMangoo/ProceduralTerrainGeneratorOpenGL.git
cd ProceduralTerrainGeneratorOpenGL
mkdir build && cd build
cmake ..
make
./mygame

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