A small OpenGL project that generates terrain in real-time using Mathematical functions Includes multiple rendering modes, dynamic lighting, and an ImGui UI for tweaking parameters.
- Procedural terrain with FastNoiseLite
- Wireframe / solid / point cloud modes
- First-person camera (WASD + mouse look)
- Point lights with phong shading
- ImGui controls for terrain + camera + lights
- Basic mouse picking
- CMake 3.6+
- OpenGL 3.3+
- Git
Dependencies are bundled (GLFW, GLAD, GLM, ImGui, stb).
git clone https://github.com/BlacckMangoo/ProceduralTerrainGeneratorOpenGL.git
cd ProceduralTerrainGeneratorOpenGL
mkdir build && cd build
cmake ..
make
./mygame


