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2 changes: 1 addition & 1 deletion forum-dwarves.lua
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ safe to attempt running the script with any screen active, with an
error message to inform you when the selected screen is not appropriate
for this script.

The target file's name is 'forumdwarves.txt'. A remider to this effect
The target file's name is 'forumdwarves.txt'. A reminder to this effect
will be displayed if the script is successful.

.. note::
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3 changes: 1 addition & 2 deletions gui/choose-weapons.lua
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Expand Up @@ -3,8 +3,7 @@

gui/choose-weapons
==================
Bind to a key (the example config uses :kbd:`Ctrl`:kbd:`W`), and activate in the Equip->View/Customize
page of the military screen.
Activate in the :guilabel:`Equip->View/Customize` page of the military screen.

Depending on the cursor location, it rewrites all 'individual choice weapon' entries
in the selected squad or position to use a specific weapon type matching the assigned
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6 changes: 2 additions & 4 deletions gui/clone-uniform.lua
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Expand Up @@ -3,11 +3,9 @@

gui/clone-uniform
=================
Bind to a key (the example config uses :kbd:`Ctrl`:kbd:`C`), and activate in the Uniforms
page of the military screen with the cursor in the leftmost list.

When invoked, the script duplicates the currently selected uniform template,
and selects the newly created copy.
and selects the newly created copy. Activate in the Uniforms
page of the military screen with the cursor in the leftmost list.

]====]
local utils = require 'utils'
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4 changes: 2 additions & 2 deletions gui/guide-path.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@

gui/guide-path
==============
Bind to a key (the example config uses :kbd:`Alt`:kbd:`P`), and activate in the Hauling menu with
the cursor over a Guide order.
Activate in the :guilabel:`Hauling` menu with the cursor over
a :guilabel:`Guide` order.

.. image:: /docs/images/guide-path.png

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6 changes: 2 additions & 4 deletions gui/liquids.lua
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Expand Up @@ -3,13 +3,11 @@

gui/liquids
===========
To use, bind to a key (the example config uses Alt-L) and activate in the :kbd:`k` mode.

.. image:: /docs/images/liquids.png

This script is a gui front-end to `liquids` and works similarly,
allowing you to add or remove water & magma, and create obsidian walls & floors.

.. image:: /docs/images/liquids.png

.. warning::

There is **no undo support**. Bugs in this plugin have been
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7 changes: 2 additions & 5 deletions gui/mechanisms.lua
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Expand Up @@ -3,14 +3,11 @@

gui/mechanisms
==============
To use, bind to a key (the example config uses :kbd:`Ctrl`:kbd:`M`)
and activate in :kbd:`q` mode.

.. image:: /docs/images/mechanisms.png

Lists mechanisms connected to the building, and their links. Navigating
the list centers the view on the relevant linked buildings.

.. image:: /docs/images/mechanisms.png

To exit, press :kbd:`Esc` or :kbd:`Enter`; :kbd:`Esc` recenters on
the original building, while :kbd:`Enter` leaves focus on the current
one. :kbd:`Shift`:kbd:`Enter` has an effect equivalent to pressing
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6 changes: 2 additions & 4 deletions gui/power-meter.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,8 @@

gui/power-meter
===============
An in-game interface for `power-meter`.

Bind it to a key (default :kbd:`Ctrl`:kbd:`Shift`:kbd:`M`) and activate
after selecting Pressure Plate in the build menu.
Activate an in-game interface for `power-meter` after selecting
:guilabel:`Pressure Plate` in the build menu.

.. image:: /docs/images/power-meter.png

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3 changes: 0 additions & 3 deletions gui/rename.lua
Original file line number Diff line number Diff line change
Expand Up @@ -26,9 +26,6 @@ via a simple dialog in the game ui.

The ``building`` or ``unit`` options are automatically assumed when in relevant UI state.

The example config binds building/unit rename to :kbd:`Ctrl`:kbd:`Shift`:kbd:`N`, and
unit profession change to :kbd:`Ctrl`:kbd:`Shift`:kbd:`T`.

]====]
local gui = require 'gui'
local dlg = require 'gui.dialogs'
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8 changes: 4 additions & 4 deletions gui/room-list.lua
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Expand Up @@ -3,13 +3,13 @@

gui/room-list
=============
To use, bind to a key (the example config uses :kbd:`Alt`:kbd:`R`) and activate in :kbd:`q` mode,
either immediately or after opening the assign owner page.
Activate in :kbd:`q` mode, either immediately or after opening the
assign owner page.

.. image:: /docs/images/room-list.png

The script lists other rooms owned by the same owner, or by the unit selected in the assign
list, and allows unassigning them.
The script lists other rooms owned by the same owner, or by the unit
selected in the assign list, and allows unassigning them.

]====]
local utils = require 'utils'
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7 changes: 1 addition & 6 deletions gui/settings-manager.lua
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Expand Up @@ -3,12 +3,7 @@

gui/settings-manager
====================
An in-game settings manager (init.txt/d_init.txt)

Recommended for use as a keybinding::

keybinding add Alt-S@title settings-manager
keybinding add Alt-S@dwarfmode/Default settings-manager
An in-game manager for settings defined in ``init.txt`` and ``d_init.txt``.

]====]

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6 changes: 2 additions & 4 deletions gui/siege-engine.lua
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,8 @@

gui/siege-engine
================
An in-game interface for `siege-engine`.

Bind it to a key (the example config uses :kbd:`Alt`:kbd:`a`) and
activate after selecting a siege engine in :kbd:`q` mode.
Activate an in-game interface for `siege-engine`, after selecting
a siege engine in :kbd:`q` mode.

.. image:: /docs/images/siege-engine.png

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3 changes: 1 addition & 2 deletions gui/workshop-job.lua
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Expand Up @@ -3,8 +3,7 @@

gui/workshop-job
================
Bind to a key (the example config uses :kbd:`Alt`:kbd:`a`), and activate with a job selected in
a workshop in the :kbd:`q` mode.
Run with a job selected in a workshop in the :kbd:`q` mode.

.. image:: /docs/images/workshop-job.png

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