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DJshelfmushroom/cs-project

Folders and files

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Project structure

  • assets/
    • cursor/ – custom cursor textures.
    • fonts/ – shared UI fonts.
    • textures/pack_items/ – loot sprites revealed in pack_open.
    • textures/packs/ – pack preview art for the packs menu.
  • scenes/
    • components/ – reusable UI/3D pieces such as line paths and timer scenes.
    • gameplay/ – container/root scenes (e.g. game.tscn).
    • menus/ – title, packs, tutorials, pause menu, etc.
    • puzzles/ – minigame scenes plus their tutorials.
  • scripts/
    • core/ – autoload singletons and shared managers.
    • components/ – script counterparts for reusable scenes (timers, lines, etc.).
    • gameplay/, menus/, minigames/, puzzles/, ui/ – feature-specific logic.

Every res:// reference inside scenes and scripts now targets these folders. When adding new content, drop GDScript files into the appropriate scripts/<category> directory and place scenes under scenes/<category> to keep the structure consistent.

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