assets/cursor/– custom cursor textures.fonts/– shared UI fonts.textures/pack_items/– loot sprites revealed inpack_open.textures/packs/– pack preview art for the packs menu.
scenes/components/– reusable UI/3D pieces such as line paths and timer scenes.gameplay/– container/root scenes (e.g.game.tscn).menus/– title, packs, tutorials, pause menu, etc.puzzles/– minigame scenes plus their tutorials.
scripts/core/– autoload singletons and shared managers.components/– script counterparts for reusable scenes (timers, lines, etc.).gameplay/,menus/,minigames/,puzzles/,ui/– feature-specific logic.
Every res:// reference inside scenes and scripts now targets these folders. When adding
new content, drop GDScript files into the appropriate scripts/<category> directory and
place scenes under scenes/<category> to keep the structure consistent.