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refactor(OpenGL): move shaders into cpp file#135

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Miou-zora merged 1 commit intomainfrom
128-default-shaders-from-the-core-not-available-in-external-projects
Mar 19, 2025
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refactor(OpenGL): move shaders into cpp file#135
Miou-zora merged 1 commit intomainfrom
128-default-shaders-from-the-core-not-available-in-external-projects

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@Miou-zora
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Related to:

As I said in the issue, there 2 possibility to implement that and I've the quickest and easliset way to add a default shader without having it locally in your projet.

I've also added the "InitGLFW" system because without this, you can't use OpenGL plugin :/

@Miou-zora Miou-zora added bug Something isn't working refactor Code Refactor labels Mar 19, 2025
@Miou-zora Miou-zora requested a review from a team March 19, 2025 12:39
@Miou-zora Miou-zora self-assigned this Mar 19, 2025
@Miou-zora Miou-zora linked an issue Mar 19, 2025 that may be closed by this pull request
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@Miou-zora Miou-zora enabled auto-merge (squash) March 19, 2025 13:01
@Miou-zora Miou-zora merged commit 58dbe35 into main Mar 19, 2025
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@Miou-zora Miou-zora deleted the 128-default-shaders-from-the-core-not-available-in-external-projects branch March 19, 2025 13:03
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Default shaders from the Core not available in external projects

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