Skip to content

Tags: Hopson97/open-builder

Tags

v0.0.5-prealpha

Toggle v0.0.5-prealpha's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Add collision detection for players (#196)

* Create player class to hold logic about the player movement and such

* [Player] Make the feel of forces of gravity feel good

* [Client Game] Improve logic surrounding the player id and where the player is referenced from

* make player not small boi

v0.0.4-prealpha

Toggle v0.0.4-prealpha's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
The Big Client/ Server refactor (#195)

* Start the server netcode re-write

* Begin work on new client for network stuff

* add connection state enum for network client

* Fix the cmakelists

* Write tests for network client class

* Add function to disconnect the client from the server

* Ensure packets are destroyed

* Add test for disconnecting from server

* Move the enet client connect/disconnect functions to be free functions
git push

* [ENet] Add broadcast method to enet helpers

* Create packet to hold data about packets

* Make the client/server classes use the new packet struct in the handle packet function

* Handle the handshake between the client and server

* move old network code into a temporary folder

* move more names into temp folder

* Create packet type for acceptig or rejecting a connection request

* Prevent disconneting clients with emptiness

* Write tests for if the server is full, reject the client

* Fix crash to do with the client not diconnecting orrectly

* Add extra test

* Created NetHost struct to be a wrapper around the basics of ENetHost

* [Server] Use the new enet host wrapper struct in the Server class

* [Client] Use new host struct in the client

* Update the packet class to be less error prone

* Move pending client session to new file

* [Server] Broadcast a player join event

* Add player leave events

* make server engine a non global variable

* Wrap client code into a nice class

* Create a state manager class to handle different game states

* allow gui events to be created via the c++ side

* Make the main menu switch to the in game tate

* vs what are you doing

* Revert back to more simple times

* Update game defintions to have specific game types, organising the code and creating a beter interface as a result

* Have the entity draw

* Move camera stuff to camera class

* Add fps controller

* Send player position over the network

* Handle players joining and leaving game correctly

* Add network event to update enttity positions

* Server sends voxel data to client

* send chunks from server to client

* Fix linux unit tests

* simplify the server code

* Make the selected box show around the voxel the player is currently looking at

* add packets for sending play spawn etc

* Hacky fix for the game now shutting down correctly

* Reimplement digging

* Reimplement block placing

* remove temp things

* Clang format and fix unit tests

v0.0.3pa

Toggle v0.0.3pa's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Merge pull request #183 from BinaryDrag0n/master

#168 GUI: Checkbox Pull Request

v0.0.3-prealpha

Toggle v0.0.3-prealpha's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Merge pull request #183 from BinaryDrag0n/master

#168 GUI: Checkbox Pull Request

v0.0.2-prealpha

Toggle v0.0.2-prealpha's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Merge pull request #183 from BinaryDrag0n/master

#168 GUI: Checkbox Pull Request

v0.0.1-prealpha

Toggle v0.0.1-prealpha's commit message

Verified

This commit was created on GitHub.com and signed with GitHub’s verified signature. The key has expired.
Merge pull request #183 from BinaryDrag0n/master

#168 GUI: Checkbox Pull Request