·
9 commits
to master
since this release
- The dawn of a new era. SDL3 babey.
- Got rid of C-runtime, it's 100% SDL3.
- no more nested functions
- No more surface rendering. You can't mix rendering APIs in SDL3 anymore. This required a major refactor.
- Since I was refactoring, went ahead and added support for multi-image viewing with SDL3's drag & drop events.