Dragon Quest I - C++ RPG with SDL2
This repository contains the source code for an RPG video game written in C++, inspired by classic turn-based games like Dragon Quest. The project utilizes the SDL2 library for graphics and input management and follows an object-oriented (OOP) architecture to promote modularity and maintainability. Code Structure
main.cpp – Application entry point
Game.* – Core game logic (initialization, game loop, state management)
Player.* – Player character class
Map.* – Map and environment management system
NPC.* – Non-player character management and interactions
BattleSystem.* – Turn-based combat system
Technologies Used
Language: C++ (C++17 standard or higher)
Graphics Library: SDL2
Paradigm: Object-Oriented Programming (OOP)
Notes
This README exclusively describes the code structure and organization. Compilation instructions, dependencies, or execution details are not included in this file. The code has been appropriately modified and customized from the original author's source code. BSD 2-Clause License
Copyright (c) 2024, Alessandro Bria
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.