Simple 3D racing car game created for Physics II subject at CITM-UPC university. The goal of the game is to pick up all the different checkpoint before time runs up.
- {ARROWS} - Move F1 vehicle
- {SPACEBAR} - Jump (only in DebugMode)
- {SHIFT} - Turbo
- {Q} - Respawn to initial position
- {C} - Enable/Disable free camera movement
- {WASDRF} - Free camera movement
- {F1} - Enable/Disable Debug Mode
- {Z} - Reset Scene
If Debug Mode is ENABLED:
- {I} - Increase vehicle mass (+1)
- {K} - Decrease vehicle mass (-1)
- {U} - Increase world Y-axis Gravity (+0.5)
- {J} - Decrease world Y-axis Gravity (-0.5)
- {Y} - Enable/Disable Drag Force
- {H} - Enable/Disable Buoyancy Force
This project is licensed under an unmodified MIT license, which is an OSI-certified license that allows static linking with closed source software. Check LICENSE for further details.



