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💽 Lizerium Launcher 💽

Lizerium Launcher — a launcher and incremental update system for client applications and game modifications within the Lizerium ecosystem, designed for minimal bandwidth usage, version control, and server-side publishing.

🌐 Language: 🇷🇺 Russian | ✅ 🇺🇸 English (current)

Note

This project is part of the Lizerium ecosystem and belongs to the following direction:

If you are looking for related engineering and supporting tools, start there.

Table of Contents


📦 About the Project

Lizerium Launcher is a launcher and update system designed for the Lizerium ecosystem.

The main goal is to provide incremental (delta-based) updates for applications and game modifications with minimal bandwidth usage.

The project follows an approach similar to modern browser updates (e.g., Chrome):

  • only differences between versions are downloaded
  • multiple previous versions are supported
  • updates are transparent to the user

Overview

PRISM version

Important

The goal of this component is to provide continuous and incremental updates without user interaction.
The behavior is similar to Google Chrome’s update mechanism — each update downloads only the minimal required data.

Note

The project uses a local configuration that is applied during the build process.


Technologies

  • WPF
  • Prism.Unity
  • .NET

Features

  • Incremental launcher updates
  • Delta patching between versions
  • Game modification publishing
  • Minimal update bandwidth usage
  • Integration with server-side infrastructure
  • Versioned build support

Documentation


Related Projects


Other

Tip

The latest installer version of LizeriumLauncher is typically located in the Launcher directory
at the root of the server (LizeriumServer).

About

A WPF-based launcher with delta patch support and a versioned update system for efficient distribution of apps and game modifications.

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