Dev textures & entity models for making maps with MVRN-Radiant
Download & copy the apprpriate folders for each game into your MRVN-Radiant working folder(s)
(the folder above the default maps/ folder MRVN-Radiant saves into for each game)
For each game folder:
models/contains.objmodels for spawnpoints and other entity models
MRVN-Radiant supports.mdl&.rmdlas of commit 894bcebshaders/tools.shaderis hand-crafted so MRVN-Radiant can hide triggers etc. in the viewporttextures/devprovides some hl2 dev textures, you will need to convert to.vmtor.rpakto see these in-gametextures/modelsholds textures for editor modelstextures/toolsholds a mix of Source Engine & Titanfall tool textures
Tool textures should not appear in-game, they are used for special materials & triggersNorthstar_example_mod.zipextracts intoTitanfall2/R2Northstar/mods& provides in-game textures
Requires Northstar 1.11.0 or later for.vmt&.vtftextures Otherwise you will need to put textures in either.vpkor.rpakfiles.rpakis recommended for public releases,.vmtshould be easier for testing and quickly iterating
NOTE:
.vmthas no shading in Northstar, you will need.rpakfor this NOTE:.rpaktools are being refactored, work onwldmaterials will resume at a later date