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Tags: MasterMeyer/Unity.NetSerializer.Library

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v4.1

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NetSerializer v4.1

- Allow adding already added types if the Type & TypeID match
- Add support for OnSerializing/OnSerialized/OnDeserializing/OnDeserialized
- Add constructors which take typemaps
- add GetTypes()
- Add GetSHA256()
- Fix serialization of System.Object

v4.0

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NetSerializer v4.0

- Optimize Decimal serialization
- Optimize Nullable serialization
- Rewrite of the test apps
- Rewrite of the main serializer
  * create serializers on demand, instead of all at initialization time
  * (de)serialize values directly, without boxing
- NoOpSerializer
- Experimental support to add more types after init

v3.1

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NetSerializer v3.1

Some optimizations which give a small but clear performance improvement (on my
tests).

v3.0

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NetSerializer 3.0

Support instancing the Serializer

v2.1

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Minor error checking and cosmetic improvements

v2.0

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NetSerializer v2.0

Support for custom serializers

v1.5

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Fix codegen when number of types > 256

v1.4

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String serialization optimized

v1.3

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v1.3

* Support IDeserializationCallback
* .Net 3.5 compatibility fixes

v1.2

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v1.2

* Use MPL-2 License
* Option to compile without unsafe code
* Minor cleanups