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MauroDeryckere/README.md

Hi there, I'm Mauro!

Engine & Graphics Programmer

Building 3D game engines and GPU-driven rendering with C++ and Vulkan.
Currently studying Game Development at Digital Arts and Entertainment.


Languages

Graphics & Rendering

Engines

Tools & DevOps


Stats

Snake animation

Pinned Loading

  1. MauEng MauEng Public

    3D Game Engine, focused on modern rendering techniques with Vulkan.

    C++ 2 1

  2. NES-Maze-Crusade NES-Maze-Crusade Public

    A small demo game running on he NES. Fully coded in 6502 with all the old hardware limits.

    Assembly

  3. Profiler Profiler Public

    C++ Profiler, supports multiple threads, Optick and Google trace exports are possible

    C++ 2

  4. UUID UUID Public

    Ligtweight cross-platform single-header UUID library

    C++ 1

  5. GraphicsProgramming-DualRasterizer GraphicsProgramming-DualRasterizer Public

    Software (CPU) and hardware (GPU) Directx11 rasterizer project. You're able to change render settings and switch between software and hardware at runtime.

    C 1

  6. 2D-Flowfield-Research-Project 2D-Flowfield-Research-Project Public

    A research project, researching how 2D flowfields work and how they can optimize pathfinding.

    C++ 1