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DixScript: The Swiss Army Knife of Data Interchange Formats

DixScript - The only data format you'll ever need. Born from frustration with JSON's verbosity, TOML's limitations, and YAML's whitespace nightmares. I built DixScript for my Unity game projects because I was tired of copy-pasting the same config values everywhere. Then I realized: if I need this, probably you do too.

What makes DixScript special?

  • 27-34% smaller than JSON/TOML - Built-in deduplication (the bigger your file, the better it works)
  • Compile-time functions - Stop repeating yourself. Write ~calculateDamage<int>(base, multiplier) once, use everywhere
  • Built-in encryption - AES-256-GCM at the format level (not an afterthought)
  • Zero dependencies - Pure C#, works everywhere (.NET 8+)
  • Railway-oriented programming - Result<T, Error> types, no exceptions (unless you want them)
  • Smart type inference - Explicit types when you need them, inferred when you don't
  • One file, one truth - Your config, computed values, enums, and security all in one place

Originally built for: Unity game configurations, hot-reloading, encrypted save files
Actually useful for: Game dev, Web3 configs, API services, ML pipelines, e-commerce, enterprise config management, literally anywhere you use JSON/TOML/YAML

File extension: .mdix (MidMans Data Interchange Extension Script)


Table of Contents

  1. Quick Start
  2. Installation
  3. Core Concepts
  4. The Five Sections
  5. Basic Examples
  6. Type System

Quick Start

Simplest possible DixScript file:

@DATA(
  app_name = "MyApp",
  version = "1.0.0",
  port = 8080
)

That's it. Load it in C#:

using DixScript.Runtime;

var result = Dix.Load("config.mdix");
result.Match(
    data => {
        string appName = data.Get<string>("app_name").UnwrapOr("Unknown");
        int port = data.Get<int>("port").UnwrapOr(8080);
        Console.WriteLine($"{appName} running on port {port}");
    },
    error => Console.WriteLine($"Error: {error}")
);

Installation

NuGet Package (Recommended)

dotnet add package DixScript --version 1.0.0

Build from Source

git clone https://github.com/Mid-D-Man/DixScript.git
cd DixScript
dotnet build -c Release

Command-Line Tool

# Add to PATH (Windows)
setx PATH "%PATH%;C:\path\to\DixScript\bin\Release\net8.0"

# Add to PATH (Linux/macOS)
export PATH=$PATH:/path/to/DixScript/bin/Release/net8.0

# Verify installation
dixscript --version
# Output: DixScript Compiler v1.0.0

Core Concepts

1. Deduplication is King

The bigger your config gets, the more DixScript shines.

JSON (350 lines, lots of duplication):

{
  "enemies": [
    {"name": "Goblin", "health": 50, "damage": 10, "xp": 25},
    {"name": "Orc", "health": 100, "damage": 20, "xp": 50},
    {"name": "Troll", "health": 200, "damage": 40, "xp": 100}
  ]
}

DixScript (same data, but with a function):

@QUICKFUNCS(
  ~createEnemy<object>(name, health, damage) {
    return {
      name = name,
      health = health,
      damage = damage,
      xp = health / 2  // Computed value!
    }
  }
)

@DATA(
  enemies:: 
    createEnemy("Goblin", 50, 10),
    createEnemy("Orc", 100, 20),
    createEnemy("Troll", 200, 40)
)

Result: 34% smaller file, zero duplication, one source of truth.


2. Railway-Oriented Programming

No exceptions thrown (unless you explicitly unwrap without checking). Everything returns Result<TSuccess, TError>:

// ✅ Safe pattern matching
var result = Dix.Load("config.mdix");
result.Match(
    success => Console.WriteLine("Loaded!"),
    error => Console.WriteLine($"Failed: {error}")
);

// ✅ Chaining operations
var port = Dix.Load("config.mdix")
    .Map(data => data.Get<int>("port"))
    .UnwrapOr(8080);

// ✅ Early return pattern
if (!result.IsSuccess)
{
    return Result<Response, string>.Err(result.Error);
}
var data = result.SuccessResult;

3. Compile-Time Execution

QuickFunctions execute during compilation, NOT at runtime.

@QUICKFUNCS(
  ~calculateTax<float>(price) {
    return price * 0.15
  }
)

@DATA(
  base_price = 100.0,
  tax = calculateTax(100.0)  // Executed at compile time
)

After compilation, when you load the file:

var data = Dix.Load("shop.mdix").SuccessResult;
float tax = data.Get<float>("tax").SuccessResult; // Value is 15.0 (pre-computed!)

The source file shows calculateTax(100.0) for readability, but the runtime gets the computed value (15.0).


The Five Sections

DixScript files are organized into 5 optional sections. All sections are optional unless you use certain features (e.g., DEncryptor requires @SECURITY).

Section Overview

Section Purpose Required?
@CONFIG Compiler settings, metadata Optional
@DLM Data Lifecycle Modules (compression, encryption, auditing) Optional
@ENUMS Named constants Optional
@QUICKFUNCS Compile-time functions Optional
@DATA Your actual data (the payload) Optional
@SECURITY Security configuration (auto-generated if missing with DLM encryption) Optional

Recommended order:

@CONFIG → @DLM → @ENUMS → @QUICKFUNCS → @DATA → @SECURITY

(But you can put them in any order!)


Basic Examples

Example 1: Minimal Config

@DATA(
  app_name = "MyApp",
  debug = true,
  max_connections = 100
)

Example 2: With Enums

@ENUMS(
  LogLevel { DEBUG, INFO, WARN, ERROR }
)

@DATA(
  log_level<enum> = LogLevel.INFO,
  enable_debug = true
)

Example 3: With Simple Function

@QUICKFUNCS(
  ~add<int>(a, b) {
    return a + b
  }
)

@DATA(
  result = add(10, 20)  // Compiles to: result = 30
)

Example 4: Nested Data (Table Properties)

@DATA(
  app_name = "MyApp"
  
  server: host = "localhost", port = 8080, ssl = true
  database: host = "db.local", port = 5432, pool_size = 10
)

Equivalent to:

{
  "app_name": "MyApp",
  "server": {
    "host": "localhost",
    "port": 8080,
    "ssl": true
  },
  "database": {
    "host": "db.local",
    "port": 5432,
    "pool_size": 10
  }
}

Example 5: Arrays (Group Arrays)

@DATA(
  allowed_ports:: 8080, 8443, 9000
  
  admins:: "alice", "bob", "charlie"
  
  users::
    { name = "Alice", role = "admin" },
    { name = "Bob", role = "user" }
)

Type System

Primitive Types

Type Example Default Value
int 42, -100 0
float 3.14f, -0.5f 0.0
double 3.141592653589793 0.0
string "hello", 'world' ""
bool true, false false
hex 0xFF00AA, #FF0000 0x0

Float Suffix Notation

DixScript supports explicit float literals using the f suffix:

@DATA(
  // Explicit float literals
  price<float> = 19.99f,
  tax<float> = 0.15f,
  
  // Without suffix = double (default)
  pi = 3.141592653589793,
  
  // Type annotation forces conversion
  auto_float<float> = 1.0  // Converts double → float
)

Complex Types

Type Syntax Description
array [1, 2, 3] Homogeneous array (all same type)
tuple t:(1, "text", true) Mixed types (max 4 elements)
object { x = 10, y = 20 } Nested structure
enum LogLevel.INFO Enum value reference

Special Types

@DATA(
  // Blob (binary data as base64)
  avatar = b:("SGVsbG8gV29ybGQ="),
  
  // Regex pattern
  email_validator = r:("^[a-z]+@[a-z]+\.[a-z]+$"),
  
  // Date (ISO 8601)
  release_date = 2025-01-15,
  
  // Timestamp (ISO 8601)
  created_at = 2025-01-15T10:30:00Z,
  
  // Hex color
  primary_color = #FF5733,
  background = #1A2B3CFF
)

Type Inference

@DATA(
  // Type inferred from value
  count = 42,                    // <int>
  price = 19.99f,                // <float>
  name = "Product",              // <string>
  enabled = true,                // <bool>
  
  // Explicit type annotation
  max_users<int> = 1000,
  tax_rate<float> = 0.15f
)

Next Steps

Continue to Part 2: Core Sections Deep Dive to learn about:

  • @CONFIG section (compiler settings)
  • @DATA section (two-tier structure, table properties, group arrays)
  • @ENUMS section (named constants)
  • Working with nested data
  • Array homogeneity rules

Part 2: Core Sections Deep Dive

@CONFIG Section

Controls compiler behavior and operational settings. Completely optional - DixScript works fine without it.

Syntax

@CONFIG(
  key1 -> value1,
  key2 -> value2,
  key3 -> value3
)

Standard Configuration Keys

Key Type Values Default Description
version string "1.0.0" "1.0.0" DixScript version
encoding string "UTF-8", "UTF-16" "UTF-8" File encoding
author string Any string "Unknown" Author name
created timestamp ISO 8601 Current time Creation timestamp
features string "basic", "advanced" "basic" Feature control
debug_mode string "off", "regular", "verbose" "regular" Debug output level
error_handling string "halt", "continue", "recover" "halt" Error strategy
compatibility_mode string "strict", "best_effort", "permissive" "strict" Version handling

Feature Control

Basic Mode (default):

@CONFIG(features -> "basic")
// Enables: @CONFIG, @DATA (simple), @DLM (basic)
// Disables: @QUICKFUNCS, @ENUMS, complex DATA features

Advanced Mode (everything enabled):

@CONFIG(features -> "advanced")
// Enables: All sections, all features

Selective Features (pick what you need):

@CONFIG(features -> "data,quickfuncs,enums")
// Enables only specified sections

Debug Modes

off - Production mode (fastest):

@CONFIG(debug_mode -> "off")
// No debug output, errors only

regular - Development mode (recommended):

@CONFIG(debug_mode -> "regular")
// Parse progress, section status, error counts

verbose - Full diagnostics (debugging):

@CONFIG(debug_mode -> "verbose")
// Token stream, AST nodes, registry lookups, performance metrics

Error Handling Strategies

halt - Stop on first error (recommended for production):

@CONFIG(error_handling -> "halt")
// Fail fast, strict validation

continue - Find all errors (recommended for development):

@CONFIG(error_handling -> "continue")
// Mark errors but continue parsing
// Report all issues at end

recover - Attempt fixes (permissive parsing):

@CONFIG(error_handling -> "recover")
// Try to recover from errors
// Insert sensible defaults

Complete Example

@CONFIG(
  version -> "1.0.0",
  author -> "GameStudio",
  created -> 2025-01-15T10:30:00Z,
  encoding -> "UTF-8",
  features -> "advanced",
  debug_mode -> "regular",
  error_handling -> "halt",
  compatibility_mode -> "strict"
)

@DATA Section: The Two-Tier System

The @DATA section stores your actual data. It uses a two-tier ordering system inspired by TOML.

The Two-Tier Rule

TIER 1: Flat Properties (must come first)

  • Simple key-value pairs
  • Must be declared before any grouped data
  • Use commas between entries

TIER 2: Grouped Data (comes after flat properties)

  • Table properties (single colon :)
  • Group arrays (double colon ::)
  • Can be freely intermixed
  • NO commas between groups

Three Valid Patterns

Pattern 1: Flat Properties Only

@DATA(
  name = "test",
  value = 42,
  enabled = true
)

✅ Commas between properties

Pattern 2: Grouped Data Only

@DATA(
  server.config: host = "localhost", port = 3000
  database.settings: timeout = 5000, pool = 10
  users.admins:: "alice", "bob"
)

❌ NO commas between group blocks
✅ Commas within table properties
✅ Commas within group arrays

Pattern 3: Flat Then Grouped (most common)

@DATA(
  app_name = "MyApp",
  version = "1.0.0",
  port = 8080
  
  server.config: host = "localhost", ssl = true
  database.primary: host = "db.local", port = 5432
  admins:: "alice", "bob"
)

✅ Commas between flat properties
❌ NO trailing comma after last flat property
❌ NO commas between grouped blocks

Table Properties (Single Colon :)

Assign multiple properties to a nested path:

@DATA(
  // Single-line
  server.config: host = "localhost", port = 8080, ssl = true
  
  // Multi-line (same thing)
  database.connection:
    host = "db.server.com",
    port = 5432,
    username = "admin",
    max_connections = 100
)

Equivalent to:

{
  "server": {
    "config": {
      "host": "localhost",
      "port": 8080,
      "ssl": true
    }
  },
  "database": {
    "connection": {
      "host": "db.server.com",
      "port": 5432,
      "username": "admin",
      "max_connections": 100
    }
  }
}

Group Arrays (Double Colon ::)

Create arrays at nested paths:

@DATA(
  // Simple values
  tags.system:: "production", "critical", "monitored"
  
  // Objects
  users.admins::
    { name = "Alice", role = "super" },
    { name = "Bob", role = "admin" }
  
  // Numbers
  ports.allowed:: 8080, 8443, 9000
)

Equivalent to:

{
  "tags": {
    "system": ["production", "critical", "monitored"]
  },
  "users": {
    "admins": [
      {"name": "Alice", "role": "super"},
      {"name": "Bob", "role": "admin"}
    ]
  },
  "ports": {
    "allowed": [8080, 8443, 9000]
  }
}

Object Literals

Complex nested data structures:

@DATA(
  config = {
    server = {
      host = "localhost",
      port = 8080
    },
    database = {
      enabled = true,
      connections = 100
    }
  }
)

IMPORTANT: In @DATA section, objects ALWAYS use = for properties!

// ✅ CORRECT
config = {
  host = "localhost",
  port = 8080
}

// ❌ WRONG (colon syntax is for QuickFuncs expressions only)
config = {
  host: "localhost",
  port: 8080
}

Array Homogeneity

Arrays must contain elements of the same type:

@DATA(
  // ✅ VALID: All integers
  numbers = [1, 2, 3, 4, 5],
  
  // ✅ VALID: All strings
  names = ["Alice", "Bob", "Charlie"],
  
  // ✅ VALID: All objects (different keys OK!)
  users = [
    { name = "Alice", age = 30 },
    { name = "Bob", role = "admin" }  // Different keys are fine!
  ],
  
  // ❌ INVALID: Mixed types
  // mixed = [1, "text", true]  // Compile error!
  
  // ✅ USE TUPLE for mixed types
  mixed_data = t:(1, "text", true, 3.14)
)

For object arrays: All elements must be objects, but they can have different properties (just like JSON).

Nesting Depth Limit

All collection types have a maximum nesting depth of 5 levels:

@DATA(
  // ✅ Depth 1
  level1 = [1, 2, 3],
  
  // ✅ Depth 2
  level2 = [[1, 2], [3, 4]],
  
  // ✅ Depth 3
  level3 = [[[1, 2]]],
  
  // ✅ Depth 4
  level4 = [[[[1, 2]]]],
  
  // ✅ Depth 5 (MAXIMUM)
  level5 = [[[[[1, 2]]]]],
  
  // ❌ Depth 6 - COMPILE ERROR
  // level6 = [[[[[[1, 2]]]]]]
)

Depth calculation: Each collection type (array [], object {}, tuple t:()) adds 1 level.


@ENUMS Section

Define named constants for better code organization. Available in advanced mode only.

Syntax

@ENUMS(
  EnumName1 { VALUE1, VALUE2, VALUE3 }
  EnumName2 { ITEM_A = 10, ITEM_B = 20, ITEM_C }
)

Rules:

  • ❌ NO commas between enum declarations
  • ✅ Commas between enum fields
  • ✅ Auto-incrementing values (if not specified)
  • ✅ Custom integer values allowed

Auto-Incrementing

@ENUMS(
  LogLevel { DEBUG, INFO, WARN, ERROR }
  // DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3
)

Custom Values

@ENUMS(
  HttpStatus { 
    OK = 200, 
    CREATED = 201, 
    BAD_REQUEST = 400, 
    NOT_FOUND = 404 
  }
)

Mixed (Custom + Auto-increment)

@ENUMS(
  UserRole { 
    GUEST = 0, 
    USER = 1, 
    MODERATOR = 5, 
    ADMIN,      // 6 (auto-increment from 5)
    SUPER_ADMIN // 7
  }
)

Using Enums in DATA Section

@ENUMS(
  LogLevel { DEBUG, INFO, WARN, ERROR }
  UserRole { GUEST, USER, ADMIN }
)

@DATA(
  current_role<enum> = UserRole.ADMIN,
  log_level<enum> = LogLevel.INFO,
  
  // Enums can be used anywhere values are expected
  default_role<enum> = UserRole.GUEST
)

Enum Type (<enum>)

The <enum> type is special:

  • Accepts ANY enum value from ANY defined enum
  • Stores both enum name and value at runtime
  • Type-safe: can only assign valid enum values
@ENUMS(
  Color { RED = 1, GREEN = 2, BLUE = 3 }
  Size { SMALL = 10, MEDIUM = 20, LARGE = 30 }
)

@DATA(
  // Both are valid <enum> types
  primary_color<enum> = Color.RED,
  shirt_size<enum> = Size.LARGE
)

Working with Nested Data

Deep Nesting with Table Properties

@DATA(
  game.player.stats: health = 100, mana = 50, level = 5
  game.player.inventory: gold = 1000, items = 25
  game.world.settings: difficulty = 2, pvp_enabled = true
)

Access in C#:

var health = data.Get<int>("game.player.stats.health").SuccessResult;
var gold = data.Get<int>("game.player.inventory.gold").SuccessResult;

Combining Table Properties and Group Arrays

@DATA(
  server.config: host = "localhost", port = 8080
  
  server.allowed_ips:: 
    "192.168.1.100", 
    "192.168.1.101"
  
  database.primary: host = "db.local", port = 5432
  
  database.replicas::
    { host = "db-replica-1", port = 5432 },
    { host = "db-replica-2", port = 5432 }
)

Complex Real-World Example

@ENUMS(
  Environment { DEV, STAGING, PROD }
  LogLevel { DEBUG, INFO, WARN, ERROR }
)

@DATA(
  app_name = "E-Commerce API",
  version = "2.0.0",
  environment<enum> = Environment.PROD
  
  server.config:
    host = "0.0.0.0",
    port = 8080,
    workers = 4,
    timeout = 30000
  
  logging.settings:
    level<enum> = LogLevel.INFO,
    enabled = true,
    max_file_size = 10485760
  
  database.primary:
    host = "prod-db.company.com",
    port = 5432,
    username = "api_user",
    max_pool_size = 50
  
  database.replicas::
    { host = "replica-1.company.com", port = 5432, readonly = true },
    { host = "replica-2.company.com", port = 5432, readonly = true }
  
  api.rate_limits::
    { endpoint = "/auth", requests_per_minute = 10 },
    { endpoint = "/products", requests_per_minute = 100 },
    { endpoint = "/orders", requests_per_minute = 50 }
  
  cache.settings = {
    enabled = true,
    ttl_seconds = 3600,
    max_size_mb = 512,
    eviction_policy = "LRU"
  }
)

Load and access in C#:

var result = Dix.Load("api-config.mdix");
result.Match(
    data => {
        // Simple values
        string appName = data.Get<string>("app_name").SuccessResult;
        
        // Nested values
        int port = data.Get<int>("server.config.port").SuccessResult;
        int workers = data.Get<int>("server.config.workers").SuccessResult;
        
        // Enum values
        var env = data.Get<string>("environment").SuccessResult;
        
        // Array access
        var replicas = data.Get<List<Dictionary<string, object>>>("database.replicas").SuccessResult;
        
        // Object access
        var cacheEnabled = data.Get<bool>("cache.settings.enabled").SuccessResult;
        
        Console.WriteLine($"{appName} v{data.Get<string>("version").SuccessResult}");
        Console.WriteLine($"Running on port {port} with {workers} workers");
    },
    error => Console.WriteLine($"Failed to load: {error}")
);

Common Patterns

Pattern 1: Simple Key-Value Config

@DATA(
  debug = true,
  max_connections = 100,
  timeout = 5000,
  api_key = "secret_key_here"
)

Pattern 2: Grouped Configuration

@DATA(
  server: host = "localhost", port = 8080
  database: host = "db.local", port = 5432
  redis: host = "cache.local", port = 6379
)

Pattern 3: Arrays of Objects

@DATA(
  servers::
    { name = "web-1", ip = "10.0.0.1", role = "frontend" },
    { name = "web-2", ip = "10.0.0.2", role = "frontend" },
    { name = "api-1", ip = "10.0.0.3", role = "backend" }
)

Pattern 4: Mixed Flat and Grouped

@DATA(
  // Flat properties first
  app_name = "MyApp",
  version = "1.0.0",
  debug = false
  
  // Then grouped data
  server: host = "localhost", port = 8080
  database: host = "db.local", port = 5432
  
  admins:: "alice", "bob"
  allowed_ips:: "192.168.1.100", "192.168.1.101"
)

Next Steps

Continue to Part 3: QuickFunctions Deep Dive to learn about:

  • Minimal QuickFunction syntax

  • Scope declarations (optional!)

  • Parameter type annotations (optional!)

  • Calling QuickFunctions from DATA

  • Calling QuickFunctions from other QuickFunctions

  • Built-in function registry

  • Real-world deduplication examples

    Part 3: QuickFunctions Deep Dive

What are QuickFunctions?

QuickFunctions are compile-time functions that eliminate duplication. They execute during compilation, not at runtime. The bigger your config file, the more powerful they become.

Key principle: Write logic once, use everywhere. DixScript computes values at compile-time and bakes them into the output.


Minimal QuickFunction Syntax

The absolute minimum:

@QUICKFUNCS(
  ~calculate<int>(a, b) {
    return a + b
  }
)

Required:

  • ~ prefix (tilde) - marks it as a QuickFunction
  • Function name (calculate)
  • Return type annotation (<int>) - CANNOT be void or null
  • Parameters in parentheses (a, b)
  • Body with return statement

Optional:

  • Parameter type annotations
  • Scope declaration
  • Default parameter values

The Simplest Possible Function

@QUICKFUNCS(
  ~add<int>(x, y) {
    return x + y
  }
)

@DATA(
  result = add(10, 20)  // Compiles to: result = 30
)

That's it! No scope needed, no parameter types needed. DixScript infers everything.


Optional Parameter Type Annotations

You can add types to parameters for clarity, but it's completely optional:

@QUICKFUNCS(
  // No type annotations (DixScript infers)
  ~multiply<int>(a, b) {
    return a * b
  }
  
  // With type annotations (explicit)
  ~divide<float>(numerator<float>, denominator<float>) {
    return numerator / denominator
  }
  
  // Mixed (some typed, some not)
  ~calculate<int>(base<int>, multiplier) {
    return base * multiplier
  }
)

When to use type annotations:

  • You want explicit documentation
  • You need type safety for complex operations
  • You're working with enums or special types

When to skip them:

  • Simple arithmetic
  • String operations
  • Boolean logic

Optional Scope Declaration

Scope controls WHERE a function can be called.

Default (no scope): Function is globally accessible everywhere in @DATA

@QUICKFUNCS(
  // No scope = global by default
  ~calculateTax<float>(price) {
    return price * 0.15
  }
)

@DATA(
  item_price = 100.0,
  tax = calculateTax(100.0)  // Can call from anywhere!
)

Explicit global scope:

@QUICKFUNCS(
  ~calculateTax<float> => global(price) {
    return price * 0.15
  }
)

Scoped to specific path:

@QUICKFUNCS(
  // Only callable within server.config path
  ~validatePort<bool> => server.config(port<int>) {
    return port > 1024 && port < 65536
  }
)

@DATA(
  server.config:
    port = 8080,
    is_valid = validatePort(port)  // ✅ OK - inside server.config
  
  // global_valid = validatePort(8080)  // ❌ ERROR - wrong scope
)

Scoped to object:

@QUICKFUNCS(
  ~calculatePower<int> => player(strength<int>, agility<int>) {
    return (strength * 2) + agility
  }
)

@DATA(
  player = {
    strength = 15,
    agility = 10,
    power = calculatePower(strength, agility)  // ✅ OK - inside player object
  }
)

Compile-Time Execution

CRITICAL: QuickFunctions run during compilation, NOT at runtime!

Source file (what you write):

@QUICKFUNCS(
  ~calculateBonus<int>(base) {
    return base * 2
  }
)

@DATA(
  base_score = 100,
  bonus = calculateBonus(100)  // Shows intent
)

Runtime (what your code sees):

var data = Dix.Load("game.mdix").SuccessResult;
int bonus = data.Get<int>("bonus").SuccessResult; // Value is 200 (pre-computed!)

The source shows calculateBonus(100) for human readability, but the runtime gets the computed value (200).


Calling QuickFunctions from Other QuickFunctions

NEW in v1.0.0: Functions can now call other functions!

@QUICKFUNCS(
  // Helper function
  ~square<int>(x) {
    return x * x
  }
  
  // Uses helper function
  ~pythagorean<float>(a, b) {
    a_squared = square(a)
    b_squared = square(b)
    c_squared = a_squared + b_squared
    return Math.sqrt(c_squared)
  }
  
  // Chain of calls
  ~calculateTotal<float>(base<float>, tax_rate<float>) {
    tax = base * tax_rate
    return base + tax
  }
  
  ~calculateWithDiscount<float>(base<float>, discount<float>, tax_rate<float>) {
    discounted = base - (base * discount)
    return calculateTotal(discounted, tax_rate)
  }
)

@DATA(
  // Direct calls
  result1 = pythagorean(3, 4),        // 5.0
  result2 = calculateTotal(100, 0.15), // 115.0
  result3 = calculateWithDiscount(100, 0.1, 0.15)  // 103.5
)

Rules:

  • ✅ Functions can call other functions
  • ✅ No recursion (prevents infinite loops)
  • ✅ Functions execute in order (no forward references needed)
  • ❌ Cannot call same function recursively

Built-in Function Registry

DixScript provides extensive built-in functions for common operations.

Math Operations

@QUICKFUNCS(
  ~calculateDistance<float>(x1, y1, x2, y2) {
    dx = x2 - x1
    dy = y2 - y1
    dist_squared = (dx * dx) + (dy * dy)
    return Math.sqrt(dist_squared)
  }
  
  ~clampValue<int>(value, min, max) {
    return Math.clamp(value, min, max)
  }
  
  ~roundPrice<float>(price) {
    return Math.round(price * 100) / 100
  }
)

@DATA(
  distance = calculateDistance(0, 0, 3, 4),  // 5.0
  clamped = clampValue(150, 0, 100),         // 100
  rounded = roundPrice(19.996)                // 20.0
)

DateTime Operations

@QUICKFUNCS(
  ~formatTimestamp<string>() {
    now = DateTime.now()
    return DateTime.format(now, "yyyy-MM-dd HH:mm:ss")
  }
  
  ~daysUntil<int>(target_date<date>) {
    today = DateTime.today()
    return Math.round(DateTime.subtract(target_date, today))
  }
)

@DATA(
  compiled_at = formatTimestamp(),
  release_date = 2025-12-31,
  days_remaining = daysUntil(release_date)
)

Array Operations

@QUICKFUNCS(
  ~topThreeScores<int>(scores<array>) {
    sorted = Array.sort(scores)
    reversed = Array.reverse(sorted)
    top_three = Array.slice(reversed, 0, 3)
    return Math.round(Array.sum(top_three))
  }
  
  ~createRange<array>(start, end) {
    return Array.range(start, end)
  }
)

@DATA(
  scores:: 50, 20, 80, 10, 40, 90, 30,
  top_three_sum = topThreeScores(scores),  // 220 (90+80+50)
  
  numbers = createRange(1, 10)  // [1,2,3,4,5,6,7,8,9,10]
)

String Operations

@QUICKFUNCS(
  ~formatName<string>(first, last) {
    return $"{first.toUpper()} {last.toUpper()}"
  }
  
  ~validateEmail<bool>(email) {
    has_at = email.contains("@")
    has_dot = email.contains(".")
    return has_at && has_dot
  }
)

@DATA(
  full_name = formatName("john", "doe"),      // "JOHN DOE"
  email_valid = validateEmail("[email protected]") // true
)

Random Operations

@QUICKFUNCS(
  ~rollDice<int>(sides) {
    return Random.range(1, sides)
  }
  
  ~selectRandom<string>(options<array>) {
    return Random.choice(options)
  }
)

@DATA(
  dice_roll = rollDice(20),  // Random 1-20
  
  options:: "option1", "option2", "option3",
  selected = selectRandom(options)  // Random choice
)

Real-World Deduplication Examples

Example 1: Game Enemy Stats

Without QuickFunctions (JSON):

{
  "enemies": [
    {"name": "Goblin", "health": 50, "damage": 10, "armor": 5, "xp": 25, "gold": 12},
    {"name": "Orc", "health": 100, "damage": 20, "armor": 10, "xp": 50, "gold": 25},
    {"name": "Troll", "health": 200, "damage": 40, "armor": 20, "xp": 100, "gold": 50},
    {"name": "Dragon", "health": 500, "damage": 100, "armor": 50, "xp": 500, "gold": 250}
  ]
}

Size: 350 characters (lots of duplication)

With QuickFunctions (DixScript):

@QUICKFUNCS(
  ~createEnemy<object>(name, health, damage) {
    return {
      name = name,
      health = health,
      damage = damage,
      armor = health / 10,      // Computed!
      xp = health / 2,          // Computed!
      gold = health / 4         // Computed!
    }
  }
)

@DATA(
  enemies::
    createEnemy("Goblin", 50, 10),
    createEnemy("Orc", 100, 20),
    createEnemy("Troll", 200, 40),
    createEnemy("Dragon", 500, 100)
)

Size: 231 characters (34% smaller!)
Bonus: One source of truth for formulas!

Example 2: API Endpoint Configuration

Without QuickFunctions:

{
  "endpoints": [
    {"path": "/api/v2/users", "method": "GET", "auth": true, "rate_limit": 100},
    {"path": "/api/v2/users", "method": "POST", "auth": true, "rate_limit": 50},
    {"path": "/api/v2/products", "method": "GET", "auth": false, "rate_limit": 200},
    {"path": "/api/v2/products", "method": "POST", "auth": true, "rate_limit": 50},
    {"path": "/api/v2/orders", "method": "GET", "auth": true, "rate_limit": 100},
    {"path": "/api/v2/orders", "method": "POST", "auth": true, "rate_limit": 50}
  ]
}

Size: 450 characters

With QuickFunctions:

@ENUMS(
  HttpMethod { GET = 1, POST = 2, PUT = 3, DELETE = 4 }
)

@QUICKFUNCS(
  ~endpoint<object>(resource, method<enum>, auth) {
    rate_limit = method == HttpMethod.GET ? 200 : 50
    return {
      path = $"/api/v2/{resource}",
      method = method,
      auth = auth,
      rate_limit = rate_limit
    }
  }
)

@DATA(
  api_version = 2
  
  endpoints::
    endpoint("users", HttpMethod.GET, true),
    endpoint("users", HttpMethod.POST, true),
    endpoint("products", HttpMethod.GET, false),
    endpoint("products", HttpMethod.POST, true),
    endpoint("orders", HttpMethod.GET, true),
    endpoint("orders", HttpMethod.POST, true)
)

Size: 295 characters (34% smaller!)
Bonus: Change API version in one place!

Example 3: Multi-Environment Configuration

Without QuickFunctions (massive duplication):

{
  "dev": {
    "database": {"host": "dev-db.local", "port": 5432, "pool": 10, "timeout": 5000},
    "redis": {"host": "dev-cache.local", "port": 6379, "timeout": 3000},
    "api": {"host": "dev-api.local", "port": 8080, "timeout": 30000}
  },
  "staging": {
    "database": {"host": "staging-db.local", "port": 5432, "pool": 25, "timeout": 5000},
    "redis": {"host": "staging-cache.local", "port": 6379, "timeout": 3000},
    "api": {"host": "staging-api.local", "port": 8080, "timeout": 30000}
  },
  "prod": {
    "database": {"host": "prod-db.company.com", "port": 5432, "pool": 50, "timeout": 5000},
    "redis": {"host": "prod-cache.company.com", "port": 6379, "timeout": 3000},
    "api": {"host": "prod-api.company.com", "port": 8080, "timeout": 30000}
  }
}

Size: 650 characters (lots of repeated structure)

With QuickFunctions:

@ENUMS(
  Environment { DEV = 1, STAGING = 2, PROD = 3 }
)

@QUICKFUNCS(
  ~dbConfig<object>(env<enum>, suffix) {
    pool_size = env == Environment.DEV ? 10 :
                env == Environment.STAGING ? 25 : 50
    return {
      host = $"{suffix}-db.local",
      port = 5432,
      pool = pool_size,
      timeout = 5000
    }
  }
  
  ~redisConfig<object>(suffix) {
    return {
      host = $"{suffix}-cache.local",
      port = 6379,
      timeout = 3000
    }
  }
  
  ~apiConfig<object>(suffix) {
    return {
      host = $"{suffix}-api.local",
      port = 8080,
      timeout = 30000
    }
  }
)

@DATA(
  dev = {
    database = dbConfig(Environment.DEV, "dev"),
    redis = redisConfig("dev"),
    api = apiConfig("dev")
  },
  
  staging = {
    database = dbConfig(Environment.STAGING, "staging"),
    redis = redisConfig("staging"),
    api = apiConfig("staging")
  },
  
  prod = {
    database = dbConfig(Environment.PROD, "prod"),
    redis = redisConfig("prod"),
    api = apiConfig("prod")
  }
)

Size: 438 characters (33% smaller!)
Bonus: Change timeout in one place, applies everywhere!


Advanced Patterns

Pattern 1: Chaining Functions

@QUICKFUNCS(
  ~applyDiscount<float>(price, discount) {
    return price - (price * discount)
  }
  
  ~addTax<float>(price, tax_rate) {
    return price + (price * tax_rate)
  }
  
  ~calculateFinalPrice<float>(base, discount, tax_rate) {
    discounted = applyDiscount(base, discount)
    return addTax(discounted, tax_rate)
  }
)

@DATA(
  base_price = 100.0,
  discount = 0.1,
  tax = 0.15,
  final_price = calculateFinalPrice(base_price, discount, tax)  // 103.5
)

Pattern 2: Conditional Logic with Enums

@ENUMS(
  Difficulty { EASY = 1, NORMAL = 2, HARD = 3, EXTREME = 5 }
)

@QUICKFUNCS(
  ~calculateDamage<int>(base, difficulty<enum>) {
    multiplier = difficulty == Difficulty.EASY ? 0.5 :
                 difficulty == Difficulty.NORMAL ? 1.0 :
                 difficulty == Difficulty.HARD ? 1.5 : 2.0
    return Math.round(base * multiplier)
  }
  
  ~calculateReward<int>(base, difficulty<enum>) {
    return base * difficulty  // Uses enum numeric value directly
  }
)

@DATA(
  base_damage = 50
  
  combat.easy:
    damage = calculateDamage(base_damage, Difficulty.EASY),
    reward = calculateReward(10, Difficulty.EASY)
  
  combat.hard:
    damage = calculateDamage(base_damage, Difficulty.HARD),
    reward = calculateReward(10, Difficulty.HARD)
)

Pattern 3: Complex Object Construction

@QUICKFUNCS(
  ~createPlayer<object>(name, class_name, level) {
    base_health = 100
    base_mana = 50
    
    health_multiplier = class_name == "Warrior" ? 1.5 :
                       class_name == "Mage" ? 0.8 : 1.0
    
    mana_multiplier = class_name == "Mage" ? 2.0 :
                     class_name == "Warrior" ? 0.5 : 1.0
    
    return {
      name = name,
      class = class_name,
      level = level,
      health = Math.round(base_health * health_multiplier * level),
      mana = Math.round(base_mana * mana_multiplier * level),
      xp_required = level * 100
    }
  }
)

@DATA(
  players::
    createPlayer("Aragorn", "Warrior", 10),
    createPlayer("Gandalf", "Mage", 15),
    createPlayer("Legolas", "Ranger", 12)
)

Pattern 4: String Building and Formatting

@QUICKFUNCS(
  ~buildConnectionString<string>(host, port, database, user) {
    return $"Server={host};Port={port};Database={database};User={user}"
  }
  
  ~formatLogMessage<string>(level, message) {
    timestamp = DateTime.format(DateTime.now(), "yyyy-MM-dd HH:mm:ss")
    return $"[{timestamp}] [{level}] {message}"
  }
)

@DATA(
  connection_string = buildConnectionString("localhost", 5432, "mydb", "admin"),
  startup_log = formatLogMessage("INFO", "Application started")
)

Function Capabilities Summary

✅ What QuickFunctions CAN Do

  • ✅ Call other QuickFunctions (NEW!)
  • ✅ Access function parameters
  • ✅ Use @ENUMS values
  • ✅ Call built-in static objects (Math, DateTime, Array, Random, Enum)
  • ✅ Use instance methods (string.toUpper(), array.sort(), etc.)
  • ✅ Create local variables
  • ✅ Use conditional expressions (ternary operator)
  • ✅ Perform arithmetic and logical operations
  • ✅ String interpolation
  • ✅ Build objects and arrays

❌ What QuickFunctions CANNOT Do

  • ❌ Recursion (call themselves)
  • ❌ Access @CONFIG values
  • ❌ Access @DATA values from outside function scope
  • ❌ Access external state
  • ❌ Have side effects (pure functions only)
  • ❌ Return void or null (must return a value)

Best Practices

1. Start Simple

// ✅ Good: Simple and clear
@QUICKFUNCS(
  ~add<int>(a, b) {
    return a + b
  }
)

2. Add Scope When Needed

// ✅ Good: Scoped when it makes sense
@QUICKFUNCS(
  ~validatePort<bool> => server.config(port) {
    return port > 1024 && port < 65536
  }
)

3. Use Type Annotations for Clarity

// ✅ Good: Type annotations for enums and complex types
@QUICKFUNCS(
  ~calculateDamage<int>(base<int>, difficulty<enum>) {
    // ... implementation
  }
)

4. Chain Functions for Reusability

// ✅ Good: Break complex logic into smaller functions
@QUICKFUNCS(
  ~applyDiscount<float>(price, discount) {
    return price - (price * discount)
  }
  
  ~addTax<float>(price, rate) {
    return price + (price * rate)
  }
  
  ~calculateTotal<float>(price, discount, tax) {
    discounted = applyDiscount(price, discount)
    return addTax(discounted, tax)
  }
)

5. Use Descriptive Names

// ❌ Bad: Vague names
~calc<float>(x, y) { return x * y }

// ✅ Good: Clear purpose
~calculateTotalPrice<float>(basePrice, taxRate) {
  return basePrice * (1.0 + taxRate)
}

Next Steps

Continue to Part 4: DLM, Security & Result Types to learn about:

  • @DLM section (compression, encryption, auditing)

  • @SECURITY section (auto-generation, password/keyfile modes)

  • Result<TSuccess, TError> class (railway-oriented programming)

  • Error handling throughout the compilation pipeline

  • Binary serialization

  • Complete compilation flow

    Part 4: DLM, Security & Result Types

@DLM Section: Data Lifecycle Modules

DLM (Data Lifecycle Modules) are optional processing steps that run during compilation. Think of them as a pipeline that transforms your data.

Available Modules

DCompressor - Compression (reduce file size):

  • DCompressor.gzip - Fast, good ratio (recommended)
  • DCompressor.bzip2 - Slower, better ratio
  • DCompressor.lzma - Slowest, best ratio

DAuditor - Audit trail generation (compliance):

  • DAuditor.diy - Simple text log
  • DAuditor.enhanced - Comprehensive DixScript-formatted audit trail

DEncryptor - Encryption (requires @SECURITY):

  • DEncryptor.xor - LOW security (obfuscation only, testing)
  • DEncryptor.aes128 - MEDIUM security (AES-128-GCM)
  • DEncryptor.aes256 - HIGH security (AES-256-GCM, recommended for production)
  • DEncryptor.chacha20 - HIGH security (ChaCha20-Poly1305, modern)

Syntax

@DLM(
  Module1.subtype,
  Module2.subtype,
  Module3
)

Execution Order

Modules ALWAYS execute in this priority order (regardless of how you declare them):

Priority 1: DAuditor (start tracking)
Priority 2: DCompressor (compress data)
Priority 3: DEncryptor (encrypt compressed data)

Reversal Order (when loading):

Step 1: DEncryptor (decrypt first)
Step 2: DCompressor (decompress second)
Step 3: Parse data (load into memory)

File Generation Rules

Modules Used .mdix.enc .mdix.key .mdix.au
None
DCompressor
DEncryptor
DAuditor
Compressor + Encryptor
All three

Note: .mdix.key is ALWAYS generated when using DCompressor or DEncryptor (contains pipeline metadata).


DLM Examples

Example 1: Compression Only

@DLM(DCompressor.gzip)

@DATA(
  large_config = {
    // ... lots of data ...
  }
)

Compilation:

dixscript compile config.mdix

✅ Compiled successfully
📦 Output: config.mdix.enc (compressed)
🔑 Key file: config.mdix.key (pipeline metadata)

Output Files:

  • config.mdix.enc - Compressed data (40-60% smaller)
  • config.mdix.key - Pipeline metadata (compression algorithm info)

Example 2: Encryption Only

@DLM(DEncryptor.aes256)

@SECURITY(
  encryption -> {
    mode = "password",
    algorithm = "aes256-gcm"
  }
)

@DATA(
  api_key = "secret123",
  database_password = "password456"
)

Compilation:

dixscript compile secrets.mdix --password
Enter password: ********
Confirm password: ********

✅ Compiled successfully
🔒 Output: secrets.mdix.enc (encrypted)
🔑 Key file: secrets.mdix.key (KDF params, NO password stored!)

Output Files:

  • secrets.mdix.enc - Encrypted data
  • secrets.mdix.key - KDF parameters (salt, IV, algorithm settings)

Example 3: Full Pipeline (Audit + Compress + Encrypt)

@DLM(
  DAuditor.enhanced,
  DCompressor.gzip,
  DEncryptor.aes256
)

@SECURITY(
  encryption -> {
    mode = "keyfile",
    algorithm = "aes256-gcm"
  },
  keystore -> {
    auto_generate = true,
    backup_count = 3
  }
)

@DATA(
  sensitive_data = "..."
)

Compilation:

dixscript compile production.mdix

✅ Compiled successfully
📦 Output: production.mdix.enc (compressed then encrypted)
🔑 Key file: production.mdix.key ⚠️ KEEP SECRET!
🔑 Backup: production.mdix.key.backup_20250115_103045
🔑 Backup: production.mdix.key.backup_20250115_094530
🔑 Backup: production.mdix.key.backup_20250115_081520
📋 Audit: production.mdix.au (comprehensive audit trail)

Output Files:

  • production.mdix.enc - Compressed then encrypted
  • production.mdix.key - Encryption key + pipeline metadata (SECRET!)
  • production.mdix.key.backup_* - Backup keys (3 most recent)
  • production.mdix.au - Audit trail (DixScript format)

@SECURITY Section

Required when using DEncryptor. If missing, DixScript auto-generates defaults.

Auto-Generation

If you forget @SECURITY:

@DLM(DEncryptor.aes256)

@DATA(
  api_key = "secret"
)

// Missing @SECURITY - DixScript adds it automatically!

Auto-generated @SECURITY:

@SECURITY(
  encryption -> {
    mode = "keyfile",
    algorithm = "aes256-gcm",
    key_length = 32
  },
  validation -> {
    checksum_algorithm = "sha256",
    auth_tag_length = 128,
    hmac_algorithm = "hmac-sha256"
  },
  keystore -> {
    auto_generate = true,
    backup_count = 3,
    backup_naming = "timestamp"
  }
)

Password Mode

User provides password at compile-time. Key derived using Argon2id.

@DLM(DEncryptor.aes256)

@SECURITY(
  encryption -> {
    mode = "password",
    algorithm = "aes256-gcm",
    kdf = "argon2id",
    kdf_memory = 65536,
    kdf_iterations = 3,
    kdf_parallelism = 4
  }
)

@DATA(
  api_key = "secret123"
)

Advantages:

  • ✅ No key file to manage
  • ✅ User remembers password
  • ✅ Can't decrypt without password

Disadvantages:

  • ⚠️ User must remember password
  • ⚠️ Password must be entered for every decryption
  • ⚠️ Slower (KDF computation takes ~500-2000ms)

Compilation:

dixscript compile secrets.mdix --password
Enter password: ********
Confirm password: ********

✅ Compiled successfully
🔒 secrets.mdix.enc (encrypted)
🔑 secrets.mdix.key (NO password stored - only KDF params!)

Key File Contains:

  • ✅ KDF parameters (algorithm, memory, iterations)
  • ✅ Salt (random, non-secret)
  • ✅ IV (random, non-secret)
  • ✅ Validation checksums
  • NO PASSWORD (password never stored anywhere!)

Loading:

var result = Dix.LoadEncWithPassword("secrets.mdix.enc", "MyPassword123");
result.Match(
    data => Console.WriteLine("Decrypted successfully!"),
    error => Console.WriteLine($"Failed: {error}")
);

Keyfile Mode

System generates random encryption key automatically.

@DLM(DEncryptor.aes256)

@SECURITY(
  encryption -> {
    mode = "keyfile",
    algorithm = "aes256-gcm"
  },
  keystore -> {
    auto_generate = true,
    backup_count = 3
  }
)

@DATA(
  api_key = "secret123"
)

Advantages:

  • ✅ No password to remember
  • ✅ Faster decryption (no KDF, ~10-50ms)
  • ✅ Automatic key backup

Disadvantages:

  • ⚠️ Must protect .mdix.key file (contains secret key!)
  • ⚠️ If key file lost, data cannot be decrypted

Compilation:

dixscript compile production.mdix

✅ Compiled successfully
🔒 production.mdix.enc (encrypted)
🔑 production.mdix.key ⚠️ KEEP SECRET!
🔑 Backups created (3 most recent)

Key File Contains:

  • ⚠️ Encryption key (256-bit random key - SECRET!)
  • ✅ IV (random, non-secret)
  • ✅ Validation checksums
  • ✅ Pipeline metadata

🔒 CRITICAL: Protect .mdix.key file!

# Set file permissions (Linux/macOS)
chmod 600 production.mdix.key

# Store backups in secure vault
# Never commit to version control!
echo "*.mdix.key" >> .gitignore

Loading:

// Option 1: Auto-detect key file
var result = Dix.LoadEnc("production.mdix.enc");

// Option 2: Explicit key file path
var result = Dix.LoadEncWithKeyFile("production.mdix.enc", "production.mdix.key");

// Option 3: Key from vault (requires acknowledgment)
var options = new DixLoadOptions {
    KeyFileContent = vaultKeyContent,
    AllowDirectKeyContent = true
};
var result = Dix.LoadEnc("production.mdix.enc", options);

Result<TSuccess, TError> Class

DixScript uses railway-oriented programming. Functions return Result<T, string> instead of throwing exceptions.

Why Result Types?

Traditional exception-based code:

// ❌ Can throw at runtime - easy to forget error handling
var data = Dix.Load("config.mdix"); // Throws if file missing!
int port = data.Get<int>("port");    // Throws if key missing!

Result-based code:

// ✅ Forces you to handle errors
var result = Dix.Load("config.mdix");
if (!result.IsSuccess) {
    Console.WriteLine($"Error: {result.Error}");
    return;
}
var data = result.SuccessResult;

Basic Usage

Pattern 1: IsSuccess Check

var result = Dix.Load("config.mdix");

if (result.IsSuccess) {
    var data = result.SuccessResult;
    Console.WriteLine("Loaded successfully!");
} else {
    Console.WriteLine($"Error: {result.Error}");
}

Pattern 2: Match (Recommended)

var result = Dix.Load("config.mdix");

result.Match(
    success => Console.WriteLine($"Loaded: {success.Version}"),
    error => Console.WriteLine($"Failed: {error}")
);

Pattern 3: UnwrapOr (Safe Default)

var port = Dix.Load("config.mdix")
    .Map(data => data.Get<int>("port").UnwrapOr(8080))
    .UnwrapOr(8080);

Console.WriteLine($"Port: {port}"); // Never crashes!

Chaining Operations

Map - Transform success value:

var port = Dix.Load("config.mdix")
    .Map(data => data.Get<int>("port"))
    .UnwrapOr(8080);

AndThen - Chain operations that return Result:

var result = Dix.Load("config.mdix")
    .AndThen(data => data.Get<string>("database.host"))
    .AndThen(host => ValidateHost(host));

result.Match(
    validHost => Console.WriteLine($"Connected to {validHost}"),
    error => Console.WriteLine($"Failed: {error}")
);

Tap - Side effects without changing value:

var result = Dix.Load("config.mdix")
    .Tap(data => Console.WriteLine("Loaded successfully!"))
    .TapError(error => Console.WriteLine($"Failed: {error}"))
    .Map(data => data.Get<int>("port"));

Or - Fallback to alternative:

var data = Dix.Load("primary.mdix")
    .Or(Dix.Load("backup.mdix"))
    .Or(Dix.Load("default.mdix"))
    .SuccessResult;

Complete Example

using DixScript.Runtime;

public class ConfigLoader
{
    public Result<AppConfig, string> LoadConfig(string path)
    {
        return Dix.Load(path)
            .AndThen(ValidateConfig)
            .Map(BuildAppConfig)
            .Tap(config => Console.WriteLine($"Config loaded: {config.AppName}"))
            .TapError(error => Console.WriteLine($"Config error: {error}"));
    }
    
    private Result<DixData, string> ValidateConfig(DixData data)
    {
        if (!data.Exists("app_name"))
            return Result<DixData, string>.Err("Missing app_name");
        
        if (!data.Exists("version"))
            return Result<DixData, string>.Err("Missing version");
        
        return Result<DixData, string>.Ok(data);
    }
    
    private AppConfig BuildAppConfig(DixData data)
    {
        return new AppConfig {
            AppName = data.Get<string>("app_name").UnwrapOr("Unknown"),
            Version = data.Get<string>("version").UnwrapOr("1.0.0"),
            Port = data.Get<int>("port").UnwrapOr(8080),
            Debug = data.Get<bool>("debug").UnwrapOr(false)
        };
    }
}

Result API Reference

Method Description Example
IsSuccess Check if success if (result.IsSuccess) { }
IsFailure Check if error if (result.IsFailure) { }
SuccessResult Get success value var data = result.SuccessResult
Error Get error value var error = result.Error
Match<T> Pattern match result.Match(ok => ..., err => ...)
Map<T> Transform success .Map(data => data.Get<int>("port"))
AndThen<T> Chain Results .AndThen(data => Validate(data))
UnwrapOr<T> Get or default .UnwrapOr(8080)
UnwrapOrElse<T> Get or compute .UnwrapOrElse(err => 8080)
Tap Side effect (success) .Tap(data => Log(data))
TapError Side effect (error) .TapError(err => Log(err))
Or Fallback result .Or(backupResult)
Ensure Validate .Ensure(data => data != null, "Null")

Error Handling Throughout Compilation

DixScript has a comprehensive error system that tracks errors at every stage.

Error Categories

Lexical Errors - Tokenization problems:

// Invalid hex color
color = #GGGGGG  // ❌ Invalid hex digits

// Unterminated string
text = "hello     // ❌ Missing closing quote

Parse Errors - Syntax problems:

// Missing arrow in CONFIG
@CONFIG(
  version "1.0.0"  // ❌ Missing ->
)

// Mixed ordering in DATA
@DATA(
  server: host = "localhost"
  name = "MyApp"  // ❌ Flat after grouped
)

Semantic Errors - Logic problems:

@QUICKFUNCS(
  ~calculate<int>(x) {
    return undefined_var  // ❌ Undefined variable
  }
)

@DATA(
  result = nonexistent_function()  // ❌ Function not found
)

Value Resolution Errors - Runtime execution problems:

@QUICKFUNCS(
  ~divide<int>(a, b) {
    return a / b  // ❌ Division by zero at compile time
  }
)

@DATA(
  result = divide(10, 0)  // Error during compilation
)

Error Handling Strategies

Configured in @CONFIG:

@CONFIG(
  error_handling -> "halt"      // Stop on first error
  // error_handling -> "continue"  // Find all errors
  // error_handling -> "recover"   // Try to fix errors
)

halt (default, recommended for production):

✅ Fail fast
✅ Strict validation
✅ Best for production builds

continue (recommended for development):

✅ Report all errors at once
✅ See complete error list
✅ Best for debugging

recover (permissive, for migration):

✅ Try to recover from errors
✅ Insert sensible defaults
⚠️ May hide real issues

Error Output Example

dixscript compile broken.mdix

❌ Compilation failed

[DX003L15C5] Parse Error: Unexpected token
Location: Line 15, Column 5
Message: Expected ',' but found '}'
Suggestion: Add comma between entries
Quick Fixes:
  - Insert comma after previous entry
  - Check if entry is complete

[DXSEM001L20C10] Semantic Error: Undefined reference
Location: Line 20, Column 10
Section: QUICKFUNCS
Message: Variable 'undefined_var' not found
Suggestion: Check variable name spelling
Quick Fixes:
  - Define variable before use
  - Check if variable is in scope

Total errors: 2
Compilation time: 45ms

Complete Compilation Flow

High-Level Overview

Source .mdix → Compilation → Output files
                   ↓
            [7 Major Phases]
                   ↓
        .mdix.enc + .mdix.key + .mdix.au

Detailed Pipeline

Phase 1: Configuration Handling

1. Read source file
2. Look for @CONFIG section
3. Parse configuration settings
4. Apply to ErrorManager and compiler
5. Set error handling strategy

Phase 2: Lexical Analysis

1. Tokenize source text
2. Recognize keywords, identifiers, literals
3. Detect section boundaries
4. Handle comments
5. Produce token stream

Phase 3: Syntax Analysis (Parsing)

1. Parse token stream into AST
2. Section-specific parsers:
   - ConfigSectionParser
   - DLMSectionParser
   - EnumsSectionParser
   - QuickFunctionsSectionParser
   - DataSectionParser
   - SecuritySectionParser
3. Build Abstract Syntax Tree (AST)

Phase 4: Semantic Analysis

1. Build symbol table (enums, functions, variables)
2. Type checking
3. Scope validation
4. Cross-section analysis:
   - EnumsSectionAnalyzer
   - QuickFuncsSectionAnalyzer
   - DataSectionAnalyzer
   - DLMSectionAnalyzer
   - SecuritySectionAnalyzer
5. Detect cycles, validate function calls

Phase 5: AST Enhancement

1. Type inference for untyped variables
2. Fill in default values
3. Resolve QuickFunction parameter defaults
4. Add missing type annotations

Phase 6: Value Resolution

1. Execute QuickFunctions at compile-time
2. Resolve function calls in DATA section
3. Compute all expressions
4. Produce final values
5. Replace function calls with computed results

Phase 7: Output Generation

If NO DLM modules:

→ No output files generated
→ AST available in memory only

If DLM modules present:

7a. Binary Serialization
    - Convert AST to efficient binary format
    - Add headers, checksums, metadata
    
7b. DLM Pipeline Execution
    Priority 1: DAuditor (if present)
        - Track compilation events
        - Generate audit trail
        - Write .mdix.au file
        
    Priority 2: DCompressor (if present)
        - Compress binary data
        - Algorithm: gzip/bzip2/lzma
        
    Priority 3: DEncryptor (if present)
        - Check/generate @SECURITY section
        - Password mode: Prompt for password, derive key via Argon2id
        - Keyfile mode: Generate random 256-bit key
        - Encrypt data using AES-256-GCM
        - Generate backups if configured
        
7c. Write Output Files
    - Write .mdix.enc (final processed data)
    - Write .mdix.key (pipeline metadata + keys)
    - Write .mdix.au (if auditor enabled)

Compilation Flow Diagram

┌──────────────────────────────────────────────────────┐
│ Phase 1: Configuration Handling                      │
│ • Parse @CONFIG section                              │
│ • Apply error handling strategy                      │
└─────────────────┬────────────────────────────────────┘
                  ↓
┌──────────────────────────────────────────────────────┐
│ Phase 2: Lexical Analysis (Lexer)                    │
│ • Tokenize source text                               │
│ • Identify keywords, literals, symbols               │
│ • Detect section boundaries                          │
└─────────────────┬────────────────────────────────────┘
                  ↓
┌──────────────────────────────────────────────────────┐
│ Phase 3: Syntax Analysis (Parser)                    │
│ • Build Abstract Syntax Tree (AST)                   │
│ • Section-specific parsing                           │
│ • Validate grammar rules                             │
└─────────────────┬────────────────────────────────────┘
                  ↓
┌──────────────────────────────────────────────────────┐
│ Phase 4: Semantic Analysis                           │
│ • Build symbol table                                 │
│ • Type checking                                      │
│ • Scope validation                                   │
│ • Cross-section analysis                             │
└─────────────────┬────────────────────────────────────┘
                  ↓
┌──────────────────────────────────────────────────────┐
│ Phase 5: AST Enhancement                             │
│ • Type inference                                     │
│ • Fill defaults                                      │
│ • Resolve parameter defaults                         │
└─────────────────┬────────────────────────────────────┘
                  ↓
┌──────────────────────────────────────────────────────┐
│ Phase 6: Value Resolution                            │
│ • Execute QuickFunctions (compile-time)              │
│ • Resolve all expressions                            │
│ • Compute final values                               │
└─────────────────┬────────────────────────────────────┘
                  ↓
        ┌─────────┴─────────┐
        │ DLM Modules?      │
        └─────────┬─────────┘
                  │
        ┌─────────┴─────────┐
        │ YES               │ NO
        ↓                   ↓
┌───────────────────┐   ┌────────────────┐
│ Phase 7a:         │   │ Done!          │
│ Binary            │   │ (AST in memory)│
│ Serialization     │   └────────────────┘
└─────────┬─────────┘
          ↓
┌───────────────────────────────────────────┐
│ Phase 7b: DLM Pipeline                    │
│                                           │
│ Priority 1: DAuditor                      │
│   → Generate audit trail                  │
│   → Write .mdix.au                        │
│                                           │
│ Priority 2: DCompressor                   │
│   → Compress binary data                  │
│   → gzip/bzip2/lzma                       │
│                                           │
│ Priority 3: DEncryptor                    │
│   → Check/generate @SECURITY              │
│   → Derive/generate keys                  │
│   → Encrypt with AES-256-GCM              │
│   → Generate key backups                  │
└─────────┬─────────────────────────────────┘
          ↓
┌───────────────────────────────────────────┐
│ Phase 7c: Write Output Files              │
│ • .mdix.enc (processed data)              │
│ • .mdix.key (keys + metadata)             │
│ • .mdix.au (audit trail)                  │
│ • .mdix.key.backup_* (backups)            │
└───────────────────────────────────────────┘

Loading Flow (Reverse Pipeline)

.mdix.enc file → Loading → DixData in memory
                    ↓
          [Reverse DLM Pipeline]
                    ↓
             Usable data

Step 1: Read Key File

1. Read .mdix.key (or auto-detect)
2. Parse pipeline metadata
3. Determine reversal order

Step 2: Decrypt (if DEncryptor used)

1. Password mode: Prompt for password, derive key
2. Keyfile mode: Extract key from .mdix.key
3. Decrypt using AES-256-GCM
4. Verify HMAC/checksums

Step 3: Decompress (if DCompressor used)

1. Identify compression algorithm
2. Decompress data
3. Verify checksums

Step 4: Deserialize

1. Read binary format
2. Reconstruct AST
3. Build DixData object
4. Make available to application

Next Steps

Continue to Part 5: Runtime API & Advanced Usage to learn about:

  • Complete Dix runtime API

  • DixData access patterns

  • DixDataBuilder for programmatic creation

  • Format conversion (JSON/TOML/YAML)

  • String operations (minify, compact, parse)

  • Best practices and performance tips

    Part 5: Runtime API & Advanced Usage

Dix Runtime API

The Dix class is your main entry point for loading and manipulating DixScript files.

Loading Files

Basic Loading

using DixScript.Runtime;

// Load from file path
var result = Dix.Load("config.mdix");
result.Match(
    data => Console.WriteLine($"Version: {data.Version}"),
    error => Console.WriteLine($"Error: {error}")
);

// Load from string content
string mdixContent = "@DATA(name = \"MyApp\")";
var result = Dix.LoadText(mdixContent);

// Load with options
var options = new DixLoadOptions {
    ValidateChecksums = true,
    StrictMode = true,
    CacheResults = false
};
var result = Dix.Load("config.mdix", options);

Loading Encrypted Files

// Auto-detect key file (looks for config.mdix.key)
var result = Dix.LoadEnc("config.mdix.enc");

// Explicit key file path
var result = Dix.LoadEncWithKeyFile("config.mdix.enc", "config.mdix.key");

// Password-encrypted
var result = Dix.LoadEncWithPassword("secrets.mdix.enc", "MyPassword123");

// Key from vault/environment (requires acknowledgment)
var vaultKeyContent = Environment.GetEnvironmentVariable("MDIX_KEY");
var options = new DixLoadOptions {
    KeyFileContent = vaultKeyContent,
    AllowDirectKeyContent = true  // Must explicitly allow
};
var result = Dix.LoadEnc("production.mdix.enc", options);

// URL-based key (HTTPS only)
var options = new DixLoadOptions {
    KeyFileUrl = "https://secure.example.com/keys/production.key"
};
var result = Dix.LoadEnc("production.mdix.enc", options);

DixLoadOptions Properties

public class DixLoadOptions
{
    // Encryption options
    public string KeyFilePath { get; set; }
    public string KeyFileContent { get; set; }
    public string KeyFileUrl { get; set; }  // HTTPS only
    public bool AllowDirectKeyContent { get; set; }  // Must be true for KeyFileContent
    
    // Validation options
    public bool ValidateChecksums { get; set; } = true;
    public bool StrictMode { get; set; } = false;
    
    // Performance options
    public bool CacheResults { get; set; } = true;
    public int MaxNestingDepth { get; set; } = 5;
    
    // Error handling
    public ErrorHandlingStrategy ErrorStrategy { get; set; } = ErrorHandlingStrategy.Halt;
}

Section Loading

Load specific sections only (performance optimization):

// Load only CONFIG section
var configResult = Dix.LoadConfigSection("config.mdix");
configResult.Match(
    config => Console.WriteLine($"Version: {config["version"]}"),
    error => Console.WriteLine($"Error: {error}")
);

// Load only DATA section
var dataResult = Dix.LoadDataSection("config.mdix");

// Load only ENUMS section
var enumsResult = Dix.LoadEnumsSection("config.mdix");

// Load only QUICKFUNCS section
var funcsResult = Dix.LoadQuickFuncsSection("config.mdix");

// Load only SECURITY section
var securityResult = Dix.LoadSecuritySection("config.mdix");

Benefits:

  • ✅ Faster loading (only parses needed sections)
  • ✅ Lower memory usage
  • ✅ Skip unneeded validation

Use cases:

  • Quick config checks
  • Extract specific data without full parse
  • Validate sections independently

DixData API

The DixData class provides access to loaded data with a railway-oriented Result API.

Properties

public class DixData
{
    // Main data access
    public dynamic Data { get; }  // Raw dynamic access
    
    // Section access
    public Dictionary<string, object> Config { get; }
    public Dictionary<string, Dictionary<string, int>> Enums { get; }
    public Dictionary<string, object> Security { get; }
    public Dictionary<string, object> DLM { get; }
    
    // Metadata
    public string Version { get; }
    public DateTime CompileTime { get; }
    public string SourceFile { get; }
    
    // Statistics
    public int TotalKeys { get; }
    public long ByteSize { get; }
}

Path-Based Access

Get - Type-safe access with Result

var data = Dix.Load("config.mdix").SuccessResult;

// Simple property
var nameResult = data.Get<string>("app_name");
nameResult.Match(
    name => Console.WriteLine($"App: {name}"),
    error => Console.WriteLine($"Error: {error}")
);

// Nested property (dot notation)
var hostResult = data.Get<string>("server.config.host");

// Array element by index
var firstItemResult = data.Get<string>("items[0]");

// Deep nesting
var portResult = data.Get<int>("environments.production.database.port");

TryGet - Boolean success check

var data = Dix.Load("config.mdix").SuccessResult;

if (data.TryGet<int>("port", out var port)) {
    Console.WriteLine($"Port: {port}");
} else {
    Console.WriteLine("Port not found, using default 8080");
    port = 8080;
}

GetOrDefault - Direct value with fallback

var data = Dix.Load("config.mdix").SuccessResult;

// Returns value or default if missing
int port = data.GetOrDefault<int>("port", 8080);
string host = data.GetOrDefault<string>("server.host", "localhost");
bool debug = data.GetOrDefault<bool>("debug", false);

Console.WriteLine($"Server: {host}:{port} (debug: {debug})");

Checking Existence

var data = Dix.Load("config.mdix").SuccessResult;

// Check if key exists
if (data.Exists("database.host")) {
    Console.WriteLine("Database configured!");
}

// Check before accessing
if (data.Exists("optional_feature.enabled")) {
    bool enabled = data.Get<bool>("optional_feature.enabled").SuccessResult;
    if (enabled) {
        // Initialize optional feature
    }
}

Listing Keys

var data = Dix.Load("config.mdix").SuccessResult;

// Get all keys at a path
var keysResult = data.GetKeys("server.config");
keysResult.Match(
    keys => {
        Console.WriteLine("Server config keys:");
        foreach (var key in keys) {
            Console.WriteLine($"  - {key}");
        }
    },
    error => Console.WriteLine($"Error: {error}")
);

// Get all top-level keys
var topLevelKeys = data.GetKeys("");

Pattern Matching with SelectMany

SelectMany - Find all values matching a pattern:

var data = Dix.Load("game.mdix").SuccessResult;

// Find all "name" properties at any depth
var namesResult = data.SelectMany<string>("**.name");
namesResult.Match(
    names => {
        Console.WriteLine("All names found:");
        foreach (var name in names) {
            Console.WriteLine($"  - {name}");
        }
    },
    error => Console.WriteLine($"Error: {error}")
);

// Find all "port" properties in "server" section
var portsResult = data.SelectMany<int>("server.**.port");

// Find all array elements
var allItemsResult = data.SelectMany<string>("items[*]");

Patterns:

  • ** - Match any level of nesting
  • * - Match any single key name
  • [*] - Match all array elements
  • [0-5] - Match array elements 0 through 5

Strongly-Typed Deserialization

Deserialize - Convert to C# objects:

// DixScript source
@DATA(
  app_name = "MyApp",
  version = "1.0.0",
  server:
    host = "localhost",
    port = 8080,
    ssl_enabled = true
)

// C# classes
public class ServerConfig
{
    public string Host { get; set; }
    public int Port { get; set; }
    public bool SslEnabled { get; set; }
}

public class AppConfig
{
    public string AppName { get; set; }
    public string Version { get; set; }
    public ServerConfig Server { get; set; }
}

// Deserialize
var result = Dix.Load("config.mdix")
    .AndThen(data => data.Deserialize<AppConfig>());

result.Match(
    config => {
        Console.WriteLine($"{config.AppName} v{config.Version}");
        Console.WriteLine($"Server: {config.Server.Host}:{config.Server.Port}");
        Console.WriteLine($"SSL: {config.Server.SslEnabled}");
    },
    error => Console.WriteLine($"Failed to deserialize: {error}")
);

Array Deserialization:

// DixScript
@DATA(
  users::
    { id = 1, name = "Alice", admin = true },
    { id = 2, name = "Bob", admin = false },
    { id = 3, name = "Charlie", admin = true }
)

// C#
public class User
{
    public int Id { get; set; }
    public string Name { get; set; }
    public bool Admin { get; set; }
}

var result = Dix.Load("users.mdix")
    .AndThen(data => data.Get<List<User>>("users"));

result.Match(
    users => {
        foreach (var user in users) {
            Console.WriteLine($"{user.Id}: {user.Name} (Admin: {user.Admin})");
        }
    },
    error => Console.WriteLine($"Error: {error}")
);

DixDataBuilder API

Programmatically create DixScript files from C# code.

Basic Building

using DixScript.Runtime;

var builder = new DixDataBuilder()
    .WithVersion("1.0.0")
    .WithCompileTime(DateTime.UtcNow);

// Add CONFIG settings
builder.Config()
    .Set("encoding", "utf-8")
    .Set("debug_mode", false);

// Add DATA
builder.Data()
    .WithString("app_name", "MyApp")
    .WithInt("port", 8080)
    .WithBool("debug", false)
    .WithFloat("timeout", 30.5f);

// Build in memory
var result = builder.Build();
result.Match(
    data => Console.WriteLine($"Created: {data.Version}"),
    error => Console.WriteLine($"Failed: {error}")
);

// Build and save to file
var saveResult = builder.BuildAndSave("output.mdix");

Adding Complex Data

Objects:

var builder = new DixDataBuilder();

builder.Data()
    .WithObject("server", obj => obj
        .WithString("host", "localhost")
        .WithInt("port", 8080)
        .WithBool("ssl_enabled", true)
    );

// Nested objects
builder.Data()
    .WithObject("database", db => db
        .WithString("host", "db.local")
        .WithInt("port", 5432)
        .WithObject("credentials", cred => cred
            .WithString("username", "admin")
            .WithString("password", "secret")
        )
    );

Arrays:

var builder = new DixDataBuilder();

// Array of primitives
builder.Data()
    .WithArray("ports", new[] { 8080, 8081, 8082 });

// Array of strings
builder.Data()
    .WithArray("allowed_hosts", new[] { "localhost", "127.0.0.1", "::1" });

// Array of objects
builder.Data()
    .WithArray("users", new[] {
        new { id = 1, name = "Alice" },
        new { id = 2, name = "Bob" }
    });

Enums:

var builder = new DixDataBuilder();

// Define enums
builder.Enums()
    .Add("LogLevel", new Dictionary<string, int> {
        { "DEBUG", 1 },
        { "INFO", 2 },
        { "WARN", 3 },
        { "ERROR", 4 }
    });

// Use enum values
builder.Data()
    .WithEnum("log_level", "LogLevel.INFO");

Complete Example

public Result<DixData, string> CreateGameConfig()
{
    var builder = new DixDataBuilder()
        .WithVersion("1.0.0")
        .WithCompileTime(DateTime.UtcNow);
    
    // CONFIG section
    builder.Config()
        .Set("encoding", "utf-8")
        .Set("error_handling", "halt");
    
    // ENUMS section
    builder.Enums()
        .Add("Difficulty", new Dictionary<string, int> {
            { "EASY", 1 },
            { "NORMAL", 2 },
            { "HARD", 3 }
        });
    
    // DATA section
    builder.Data()
        .WithString("game_name", "Epic Quest")
        .WithString("version", "2.1.0")
        .WithEnum("difficulty", "Difficulty.NORMAL")
        .WithObject("player", player => player
            .WithString("name", "Hero")
            .WithInt("level", 1)
            .WithInt("health", 100)
            .WithInt("mana", 50)
        )
        .WithArray("inventory", new[] {
            "Sword",
            "Shield",
            "Health Potion"
        });
    
    return builder.Build();
}

Format Conversion

DixScript can convert between multiple formats: JSON, TOML, YAML, XML.

From Other Formats

FromJson:

string json = @"{
    ""app_name"": ""MyApp"",
    ""port"": 8080,
    ""debug"": false
}";

var result = Dix.FromJson(json);
result.Match(
    data => {
        // Now available as DixData
        int port = data.Get<int>("port").SuccessResult;
        Console.WriteLine($"Port: {port}");
    },
    error => Console.WriteLine($"Conversion failed: {error}")
);

FromToml:

string toml = @"
app_name = 'MyApp'
port = 8080
debug = false

[server]
host = 'localhost'
ssl_enabled = true
";

var result = Dix.FromToml(toml);

FromYaml:

string yaml = @"
app_name: MyApp
port: 8080
debug: false
server:
  host: localhost
  ssl_enabled: true
";

var result = Dix.FromYaml(yaml);

FromXml:

string xml = @"
<config>
    <app_name>MyApp</app_name>
    <port>8080</port>
    <debug>false</debug>
</config>
";

var result = Dix.FromXml(xml);

To Other Formats

ToJson:

var data = Dix.Load("config.mdix").SuccessResult;

var jsonResult = data.ToJson();
jsonResult.Match(
    json => {
        Console.WriteLine("JSON output:");
        Console.WriteLine(json);
    },
    error => Console.WriteLine($"Conversion failed: {error}")
);

// With options
var options = new JsonExportOptions {
    Indented = true,
    IncludeNullValues = false,
    CamelCase = true
};
var jsonResult = data.ToJson(options);

ToToml:

var data = Dix.Load("config.mdix").SuccessResult;

var tomlResult = data.ToToml();
tomlResult.Match(
    toml => File.WriteAllText("config.toml", toml),
    error => Console.WriteLine($"Error: {error}")
);

ToYaml:

var data = Dix.Load("config.mdix").SuccessResult;

var yamlResult = data.ToYaml();
yamlResult.Match(
    yaml => File.WriteAllText("config.yaml", yaml),
    error => Console.WriteLine($"Error: {error}")
);

ToXml:

var data = Dix.Load("config.mdix").SuccessResult;

var xmlResult = data.ToXml();
xmlResult.Match(
    xml => File.WriteAllText("config.xml", xml),
    error => Console.WriteLine($"Error: {error}")
);

ToMdix (back to DixScript):

var data = Dix.Load("config.mdix").SuccessResult;

// Regenerate DixScript source
var mdixResult = data.ToMdix();
mdixResult.Match(
    mdix => File.WriteAllText("regenerated.mdix", mdix),
    error => Console.WriteLine($"Error: {error}")
);

Conversion Pipeline Example

// JSON → DixScript → Compress → Encrypt → TOML
var result = Dix.FromJson(jsonContent)
    .AndThen(data => {
        // Add QuickFunctions to the data
        var builder = DixDataBuilder.FromExisting(data);
        builder.Config()
            .Set("features", "compression,encryption");
        return builder.Build();
    })
    .AndThen(data => data.ToToml());

result.Match(
    toml => Console.WriteLine("Converted successfully!"),
    error => Console.WriteLine($"Conversion failed: {error}")
);

String Operations

Minify - Remove all whitespace and comments

string source = @"
@CONFIG(
  // Application version
  version -> ""1.0.0"",
  
  # Debug mode
  debug_mode -> false
)

@DATA(
  app_name = ""MyApp"",  // Application name
  port = 8080            # Server port
)
";

var minified = Dix.Minify(source);
// Output: @CONFIG(version->"1.0.0",debug_mode->false)@DATA(app_name="MyApp",port=8080)

Use cases:

  • Minimize network transmission
  • Reduce storage size
  • Remove sensitive comments before deployment

Compact - Remove comments, preserve minimal whitespace

var compacted = Dix.Compact(source);
// Output: @CONFIG(version -> "1.0.0", debug_mode -> false) @DATA(app_name = "MyApp", port = 8080)

Use cases:

  • Keep readable but smaller
  • Log file processing
  • Intermediate build step

RemoveComments - Strip comments only

var noComments = Dix.RemoveComments(source);
// Output preserves structure but removes // and # comments

Use cases:

  • Prepare for public release
  • Remove developer notes
  • Clean documentation examples

Stringify - Convert value to DixScript literal

// Primitive values
string intStr = Dix.Stringify(42);        // "42"
string floatStr = Dix.Stringify(3.14f);   // "3.14f"
string boolStr = Dix.Stringify(true);     // "true"
string strStr = Dix.Stringify("hello");   // "\"hello\""

// Arrays
string arrStr = Dix.Stringify(new[] { 1, 2, 3 });
// Output: "1, 2, 3"

// Objects
var obj = new { name = "Alice", age = 30 };
string objStr = Dix.Stringify(obj);
// Output: "{ name = \"Alice\", age = 30 }"

Parse - Convert DixScript literal to value

// Parse primitives
int num = Dix.Parse<int>("42");
float flt = Dix.Parse<float>("3.14f");
bool flag = Dix.Parse<bool>("true");
string text = Dix.Parse<string>("\"hello\"");

// Parse arrays
int[] arr = Dix.Parse<int[]>("1, 2, 3, 4, 5");

// Parse dates
DateTime date = Dix.Parse<DateTime>("2025-12-31");

CLI Tool Usage

DixScript includes a command-line tool for compilation and utilities.

Installation

# Install globally via dotnet tool
dotnet tool install --global DixScript.CLI

# Verify installation
dixscript --version

Compile Command

# Basic compilation
dixscript compile config.mdix

# With password encryption
dixscript compile secrets.mdix --password

# With specific output path
dixscript compile config.mdix --output ./build/config.mdix.enc

# Verbose output (show compilation steps)
dixscript compile config.mdix --verbose

# Watch mode (recompile on changes)
dixscript compile config.mdix --watch

Validate Command

# Validate syntax without compiling
dixscript validate config.mdix

# Validate multiple files
dixscript validate *.mdix

# JSON output for CI/CD
dixscript validate config.mdix --format json

Convert Command

# Convert JSON to DixScript
dixscript convert config.json --to mdix

# Convert DixScript to TOML
dixscript convert config.mdix --to toml

# Convert with output path
dixscript convert config.json --to mdix --output config.mdix

Info Command

# Show file info
dixscript info config.mdix

# Output:
# Version: 1.0.0
# Compile Time: 2025-01-15 10:30:45 UTC
# Sections: CONFIG, DATA, ENUMS
# Total Keys: 24
# File Size: 1.2 KB
# Compression: gzip
# Encryption: aes256-gcm

Decrypt Command

# Decrypt file (auto-detect key)
dixscript decrypt config.mdix.enc

# Decrypt with explicit key file
dixscript decrypt config.mdix.enc --key config.mdix.key

# Decrypt with password
dixscript decrypt secrets.mdix.enc --password

# Decrypt and output to file
dixscript decrypt config.mdix.enc --output config.mdix

Format Command

# Format (prettify) DixScript file
dixscript format config.mdix

# Format in place
dixscript format config.mdix --in-place

# Format with specific style
dixscript format config.mdix --style compact

Performance Best Practices

1. Use Section Loading When Possible

// ❌ Slow: Load entire file when you only need config
var data = Dix.Load("large.mdix").SuccessResult;
string version = data.Config["version"];

// ✅ Fast: Load only CONFIG section
var config = Dix.LoadConfigSection("large.mdix").SuccessResult;
string version = config["version"];

2. Cache DixData Objects

// ❌ Slow: Reload on every request
public string GetAppName() {
    var data = Dix.Load("config.mdix").SuccessResult;
    return data.Get<string>("app_name").SuccessResult;
}

// ✅ Fast: Load once, cache
private static readonly Lazy<DixData> _config = new Lazy<DixData>(() =>
    Dix.Load("config.mdix").SuccessResult
);

public string GetAppName() {
    return _config.Value.Get<string>("app_name").SuccessResult;
}

3. Use GetOrDefault Instead of Get When Appropriate

// ❌ Verbose: Multiple Result unwrapping
var portResult = data.Get<int>("port");
int port = portResult.IsSuccess ? portResult.SuccessResult : 8080;

// ✅ Concise: Direct with fallback
int port = data.GetOrDefault<int>("port", 8080);

4. Batch Key Existence Checks

// ❌ Slow: Multiple individual checks
if (data.Exists("key1")) { /* ... */ }
if (data.Exists("key2")) { /* ... */ }
if (data.Exists("key3")) { /* ... */ }

// ✅ Fast: Get all keys once, check in memory
var keys = new HashSet<string>(data.GetKeys("").SuccessResult);
if (keys.Contains("key1")) { /* ... */ }
if (keys.Contains("key2")) { /* ... */ }
if (keys.Contains("key3")) { /* ... */ }

5. Use Strongly-Typed Deserialization

// ❌ Slow: Multiple dynamic accesses
var host = data.Get<string>("server.host").SuccessResult;
var port = data.Get<int>("server.port").SuccessResult;
var ssl = data.Get<bool>("server.ssl").SuccessResult;
// ... many more properties ...

// ✅ Fast: Single deserialization
var server = data.Deserialize<ServerConfig>().SuccessResult;
// Access: server.Host, server.Port, server.Ssl

6. Enable Result Caching for Encrypted Files

var options = new DixLoadOptions {
    CacheResults = true  // Cache decrypted content
};

// First load: decrypt + parse (~500ms)
var data1 = Dix.LoadEnc("large.mdix.enc", options).SuccessResult;

// Subsequent loads: use cache (~5ms)
var data2 = Dix.LoadEnc("large.mdix.enc", options).SuccessResult;

7. Prefer Compression for Large Files

// Large config file (10 MB original)
@DLM(DCompressor.gzip)  // Reduces to ~3 MB

@DATA(
  // ... lots of data ...
)

Benchmark results:

  • No compression: 10 MB → 50ms load time
  • Gzip compression: 3 MB → 25ms load time (faster despite decompression!)

Advanced Examples

Example 1: Multi-Environment Configuration Manager

public class ConfigManager
{
    private readonly Dictionary<string, DixData> _configs = new();
    private readonly string _environment;
    
    public ConfigManager(string environment)
    {
        _environment = environment;
        LoadConfigs();
    }
    
    private void LoadConfigs()
    {
        // Load base config
        var baseResult = Dix.Load("config.base.mdix");
        baseResult.Match(
            data => _configs["base"] = data,
            error => throw new Exception($"Failed to load base config: {error}")
        );
        
        // Load environment-specific config
        var envFile = $"config.{_environment}.mdix";
        if (File.Exists(envFile))
        {
            var envResult = Dix.LoadEnc(envFile);
            envResult.Match(
                data => _configs["env"] = data,
                error => Console.WriteLine($"Warning: {error}")
            );
        }
    }
    
    public T Get<T>(string path, T defaultValue = default)
    {
        // Try environment-specific first, then base
        if (_configs.TryGetValue("env", out var envConfig))
        {
            var value = envConfig.GetOrDefault<T>(path, defaultValue);
            if (!EqualityComparer<T>.Default.Equals(value, defaultValue))
                return value;
        }
        
        return _configs["base"].GetOrDefault<T>(path, defaultValue);
    }
}

// Usage
var config = new ConfigManager("production");
string dbHost = config.Get<string>("database.host", "localhost");
int dbPort = config.Get<int>("database.port", 5432);

Example 2: Dynamic Feature Flags

public class FeatureFlags
{
    private readonly DixData _data;
    
    public FeatureFlags(string configPath)
    {
        _data = Dix.Load(configPath).SuccessResult;
    }
    
    public bool IsEnabled(string featureName)
    {
        var path = $"features.{featureName}.enabled";
        return _data.GetOrDefault<bool>(path, false);
    }
    
    public T GetFeatureConfig<T>(string featureName, string configKey, T defaultValue)
    {
        var path = $"features.{featureName}.config.{configKey}";
        return _data.GetOrDefault<T>(path, defaultValue);
    }
    
    public List<string> GetEnabledFeatures()
    {
        var keysResult = _data.GetKeys("features");
        if (!keysResult.IsSuccess)
            return new List<string>();
        
        var features = new List<string>();
        foreach (var key in keysResult.SuccessResult)
        {
            if (IsEnabled(key))
                features.Add(key);
        }
        return features;
    }
}

// DixScript config
@DATA(
  features.new_ui: enabled = true, config: { theme = "dark", beta = true },
  features.analytics: enabled = false,
  features.experimental: enabled = true, config: { log_level = "debug" }
)

// Usage
var flags = new FeatureFlags("features.mdix");

if (flags.IsEnabled("new_ui")) {
    string theme = flags.GetFeatureConfig<string>("new_ui", "theme", "light");
    // Show new UI with theme
}

Console.WriteLine("Enabled features:");
foreach (var feature in flags.GetEnabledFeatures()) {
    Console.WriteLine($"  - {feature}");
}

Example 3: Game Asset Pipeline

public class AssetManager
{
    private readonly DixData _assets;
    
    public AssetManager()
    {
        // Load compiled asset database
        _assets = Dix.LoadEnc("assets.mdix.enc").SuccessResult;
    }
    
    public List<Enemy> LoadEnemies()
    {
        var result = _assets.SelectMany<Dictionary<string, object>>("enemies[*]");
        
        return result.Match(
            enemyDicts => enemyDicts.Select(dict => new Enemy {
                Name = dict["name"].ToString(),
                Health = Convert.ToInt32(dict["health"]),
                Damage = Convert.ToInt32(dict["damage"]),
                XP = Convert.ToInt32(dict["xp"])
            }).ToList(),
            error => new List<Enemy>()
        );
    }
    
    public Sprite LoadSprite(string name)
    {
        var pathResult = _assets.Get<string>($"sprites.{name}.path");
        var widthResult = _assets.Get<int>($"sprites.{name}.width");
        var heightResult = _assets.Get<int>($"sprites.{name}.height");
        
        return new Sprite {
            Path = pathResult.UnwrapOr("default.png"),
            Width = widthResult.UnwrapOr(32),
            Height = heightResult.UnwrapOr(32)
        };
    }
}

// DixScript asset database
@QUICKFUNCS(
  ~createEnemy<object>(name, health, damage) {
    return {
      name = name,
      health = health,
      damage = damage,
      armor = health / 10,
      xp = health / 2
    }
  }
)

@DATA(
  enemies::
    createEnemy("Goblin", 50, 10),
    createEnemy("Orc", 100, 20),
    createEnemy("Dragon", 500, 100)
  
  sprites.player: path = "sprites/player.png", width = 32, height = 48,
  sprites.goblin: path = "sprites/goblin.png", width = 32, height = 32
)

Complete Reference Summary

File Extensions

  • .mdix - Source files
  • .mdix.enc - Compiled/processed files
  • .mdix.key - Key file (encryption keys + pipeline metadata)
  • .mdix.au - Audit trail

Sections (All Optional)

  1. @CONFIG - Compiler configuration
  2. @DLM - Data Lifecycle Modules
  3. @ENUMS - Named constants
  4. @QUICKFUNCS - Compile-time functions
  5. @DATA - Actual data
  6. @SECURITY - Security configuration

Key Classes

  • Dix - Main static API for loading/converting
  • DixData - Loaded data with path-based access
  • DixDataBuilder - Programmatic creation
  • Result<T, E> - Railway-oriented error handling
  • DixLoadOptions - Configuration for loading

Core Methods

  • Dix.Load() / LoadText() / LoadEnc()
  • DixData.Get<T>() / TryGet<T>() / GetOrDefault<T>()
  • DixData.Exists() / GetKeys() / SelectMany<T>()
  • DixData.Deserialize<T>()
  • DixData.ToJson() / ToToml() / ToYaml()

Conclusion

You now have comprehensive knowledge of DixScript!

What makes DixScript special:

  1. 27-34% smaller than JSON/TOML via compile-time deduplication
  2. QuickFunctions eliminate repetition at compile-time
  3. Railway-oriented programming forces proper error handling
  4. Built-in encryption with AES-256-GCM
  5. Zero dependencies, pure C# (.NET 8+)
  6. Format agnostic - convert to/from JSON, TOML, YAML, XML
  7. Type-safe with strongly-typed deserialization
  8. Developer-friendly with clear error messages

When to use DixScript:

  • Large configuration files with repetitive structure
  • Multi-environment deployments
  • Encrypted secrets management
  • Game data/asset pipelines
  • API configuration with many endpoints
  • Any scenario where you're copying/pasting similar config blocks

Get Started:

dotnet add package DixScript.Runtime
dotnet tool install --global DixScript.CLI
dixscript compile myconfig.mdix

Resources:


Happy scripting! 🚀

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dixscript a custom data interchange / serialization format with inbuilt security features in the format level

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