True Human Tribulation III: Remedy is an Action Adventure game that has a slight focus on resource management. The player must conserve their limited resources the best they can, so they don't end up too weak to cross the finish line. Either from playing skillfully in combat, or avoiding it whenever possible, it's entirely up to you.
The game is currently in it's Alpha stages. Which means the core mechanics had been established and finalized. Nevertheless, feedback is still very much appreciated, and since this is an Open-Source project, helpful contributions are welcome as well.
These are the default controls when you first open the game. In the settings menu, (Which can be opened from the Title Screen and Camp Menu) they can be remapped to your personal liking.
- Arrow Keys - Movement
- Z Key - Interact
- X Key - Open Menu
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Arrow Keys - Movement
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Z Key - Attack
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X Key - Defensive (Use in combination with directional inputs!)
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A Key - Light Technique
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S Key - Heavy Technique
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D Key - Light Assist
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C Key - Heavy Assist
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Tab Key - Pause
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Left Shift Key - Open Item Menu
The controls detailed here are based on the SNES button layout, so they may be different depending on what controller you use.
- D-Pad - Movement
- A Button - Interact
- B Button - Open Menu
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D-Pad - Movement
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A Button - Attack
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B Button - Defensive (Use in combination with directional inputs!)
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X Button - Light Technique
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Y Button - Heavy Technique
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L Button - Light Assist
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R Button - Heavy Assist
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Start Button - Pause
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Select Button - Open Item Menu
Role: Programmer, Designer, Pixel Artist, Composer, Sound Designer, pretty much everything.
Contact Email - [email protected]
Discord - proarch. (With the period)
Itch.io - https://lorenarc.itch.io
Gamejolt - https://gamejolt.com/@LorenArc
Twitter - https://twitter.com/Tyler37961642
Bluesky - https://bsky.app/profile/lorenarc707.bsky.social
Dev Channel - https://www.youtube.com/channel/UCzR-5I3KE2YAV-Ilndl8Y9w
If you wish to compile the game's source code for whatever reason. Either to try out upcoming updates early, access the super secret devmode, or add your own modifications; Then there's a couple external dependencies that need to met in order for compilation to be successful.
- C++17 - Standard Library
- Plog v1.1.10 - Header Only Logging Library
- Raylib v5.0 - Game Framework. Problems may occur on newer versions.
- Nlohmann Json - Modern C++ Json Library.
This game can also be built and ran on Linux. As of now, the game has been confirmed to work perfectly fine on Fedora with minimum issues or differences; But even then, there's still lingering problem that aren't exactly gamebreaking, but it might be good to know in advance.
- Sometimes when loading the game, there's a chance where nothing will be drawn at all. Like it would just be a completely black screen. The bug only seems to occur during startup, and there has been no confirmed case of it happening during gameplay. The only known fix for this is to just keep closing and running the game until it works.
I have no intentions to maintain an MacOS version of the game. Mostly don't really have access to the proper MacOS envioroment to test of game on, nor do I have motivation to set something like that up on my non-mac laptop.
The game can be compiled for MacOS thanks to a recent contributor though, but don't be surprised if there are any issues.