A C++ library for managing Lua scripts and facilitating interactions with Lua functions.
The Lua Script Manager is a C++ library that provides a convenient interface for managing Lua scripts and interacting with Lua functions from C++ code. It offers a set of functionalities to compile and execute Lua scripts, register C++ functions as Lua functions, and handle Lua values.
- c++20
- Easy integration of Lua scripts into C++ applications
- Registration of C++ functions as Lua functions
- Conversion functions for various Lua value types
- Dynamic handling of Lua tables
- Support for multiple Lua libraries
To use the Lua Script Manager library in your C++ project, follow these steps:
- Clone the repository to your local machine.
- Include the necessary header files in your C++ project.
- Utilize the provided classes and functions according to the documentation.
The Lua Script Manager is easy to use. After including the required headers, create an instance of the LuaScript class and use its methods to load Lua scripts, register functions, and execute Lua code from C++.
Example:
// Include necessary headers
#include "lua_script.h"
// Create an instance of LuaScript
LuaScript script("path/to/your/script.lua");
// Register a C++ function as a Lua function
script.regFunc([](LuaScript& lua) -> int {
// Your function logic here
return 0; // Return value
}, "yourLuaFunction");
// Compile and execute the Lua script
script.compile();For more detailed usage instructions, please refer to the documentation and code examples in the repository.
Contributions to the Lua Script Manager are welcome. If you find any issues or have suggestions for improvements, please feel free to open an issue or submit a pull request.
The Lua Script Manager is open-source and distributed under the MIT License. See the LICENSE file for more information.
For any questions or inquiries, please contact me on [email protected].