In the game, choices are made in VR by using your putt-putt club to sink a ball into one of several holes present on giant skeeball-esque boards. The game plays with the concept of diegesis, i.e. what is of the story world and what isn't. It does this by mapping the flumoxy nature of first date conversations onto the uncertain but skill-based outcome of golf. In addition, the 2d narrative elements sometimes affect the player's 3d environment. The game leverages Unity's UnityEvents and ScriptableObjects for more efficient + safer code!
Gameplay link: https://www.youtube.com/watch?v=nhujQxwyqC4
Built Game Download link: https://drive.google.com/file/d/1CrcrlHudLfab7iW3boTh-dmyzrY0Awqy/view?usp=sharing
Dog Caddy sniffs about, his head dips into your pocket and your wallet falls to the ground.
Date: What's that? You want the credit card?
Dog Caddy paws excitedly at your mastercard.
Date: Awwww, look how cute he is. How can you say no?
[Say No] [Say Yes]
If you would like to play the game in text-adventure format, please download the "Story Branching Narrative Textadventure" folder. The files can be played by clicking on them. If you would instead prefer to analyse the scenes and all their possible paths, upload the .html files to https://twinery.org/.
Team Project for CMU 53-451: Research Issues in Game Development: Designing for XR. Fall 2019