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This tool is experimental and should be used with caution.
If you encounter any issues, please first consider whether the problem may be related to the tool itself, rather than a potential user error.
If the issue you are encountering is related to the tool itself, please consider opening an issue. Include a step-by-step explanation of the problem and attach the corresponding files you are using.
This tool wasn't designed for editing pre-existing game models, but rather for creating new ones. Therefore, if you attempt to replace existing models, it is essential to understand the game's file structure.
Command-line Options
Option
Description
Example
-fbx <file> [required]
FBX input file that will be used for model scriber.
-fbx "model.fbx"
-outfile <file> [optional]
Output file where model scriber will be written.
-outfile "C:\model.perm.bin"
-vertexdecl <name> [required]
Specify the vertex declaration type, check list below.
-vertexdecl Skinned
-bonepalette <file> [optional]
Bone palette file, the file must be just chunk of the actual bone palette!
-bonepalette "BonePalette.perm.bin"
-name <model_name> [optional]
Name of the model, otherwise uses filename of FBX input file.
-name "ALEX_SKIN_BODY"
-texturescriber [optional]
Enables writing config file that can be used with TextureScriber.