This version implements a slightly better system for taking game screenshots and overhauls in-game patch options to hopefully be easier to navigate and configure.
Check out the FAQ and the setup instructions before playing, as well as the rest of the wiki for the new commands and such!
Changes since 1.9.3
Show changelog
Common changes
- Implemented a new system for taking global screenshots akin to Steam. You can now take screenshots of the game, the game menu and NETRICSA, as well as the HQ screenshots via the observer camera using a new rebindable key (F12 by default).
- They are saved under the
Screenshotssubdirectory within the game folder in one of the following formats: PNG (default), JPG and TGA (sam_iScreenshotFormatcommand). - If Steam Overlay is active and its screenshots are hooked (
steam_bHookScreenshots = 1), this new key is disabled in favor of Steam's own screenshot shortcut.
- They are saved under the
- Added a fatal error upon starting the installed Classics Patch build on the incorrect version of the game/engine.
- This behavior can be disabled by creating a dummy file named
BypassBuildCheckin the root game directory.
- This behavior can be disabled by creating a dummy file named
Mod changes
- Fixed choppy rendering of the console and NETRICSA from accumulating too much CPU time.
- Replaced arrays of viewmodel position and rotation multiplication with separate additive variables per axis and per angle:
wpn_afViewPos[3](multiplicative) ->wpn_fViewPosX,wpn_fViewPosY,wpn_fViewPosZ(additive)wpn_afViewRot[3](multiplicative) ->wpn_fViewRotH,wpn_fViewRotP,wpn_fViewRotB(additive)
- Added 7 new arrays for adding position (XYZ), rotation (HPB) and FOV per individual weapon for more thorough viewmodel customization.
Game changes
- Fixed choppy rendering of the menu from accumulating too much CPU time.
- Implemented
KeyBindtype for config options for binding key identifiers toINDEXvariables the same way as keys in player controls. - Fixed crash from using the
Include:command in option configs with no priorGadget:commands. - Added single player game options (
Scripts/Menu/SPOptions.cfg) on top of the "Customize game" menu for easy access upon starting any level in single player. - Added a button to the in-game pause/Escape menu for quickly toggling the "photo mode" using the observer camera system (
ocam_bActive). - Allowed adding up to 17 custom level categories by using a smaller font for buttons if there are more than 10 custom categories.
- Slightly reorganized some patch options to hopefully make certain settings easier to find.
- Added new patch options for the observer camera & photo mode.
Other changes
- Rewrote the documentation on the new commands to be more in line with the in-game options.
Known issues
Classics Patch downloads
| For Gold Edition, Steam and GOG | For CD versions and old patches | Extra files |
|---|---|---|
| The First Encounter | The First Encounter v1.05 | Revolution resources |
| The Second Encounter | The Second Encounter v1.05 | |
| The Second Encounter v1.07 |
Localization downloads
| The First Encounter | The Second Encounter | Classics Patch |
|---|---|---|
| Italian | Italian | Italian |
| Russian | Russian | Russian |
| Other languages | Other languages |
Installation
- Download desired version of the patch.
- Navigate to the game folder and extract contents of the ZIP archive into it.
- Agree to replace existing files (original unmodified copies of the files are included with an
_OGsuffix at the end of the name). (Optional)Download desired localization of the game and Classics Patch and put it in the game folder.(Optional)Download Revolution resources and put them in the game folder if you intend on playing levels from Revolution and its workshop without mounting the game itself.