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ShadowIntern: Virtual Industry Simulation Engine 🚀

A web-based 3D/2D game developed for the Randomize Hackathon.

📝 Problem Statement

Background: Students lack real-world exposure before entering jobs. Challenge: Develop a simulation platform that mimics real company workflows (tickets, standups, deadlines) to train students in realistic environments.

🎮 Concept: The ShadowIntern Experience

We are approaching this by creating an immersive web game inspired by The Stanley Parable, set in an Ultrakill-style pixelated retro-3D aesthetic:

  • Phase 1 (3D): The first ~10 minutes involve a narrative-driven 3D experience where the player takes on opening tasks in a simulated office.
  • Phase 2 (2D): The character sits down at an in-game computer, and the game shifts to a 2D interface to simulate actual company workflows (tickets, deadlines, standups).
  • Progression: The game tracks progression via the browser's local cache. Players can clear their history to start fresh.

📁 Project Structure

The project is organized into dedicated development environments:

  • dev/frontend/: The frontend directory for building and iterating on the web game interface.
  • dev/backend/: The backend directory for API and server-side development.
  • A production-ready build will be extracted from these for the final deployment on itch.io.

🏷️ Tags

#hackathon #randomize #simulation #web-game #react #threejs #itchio


📅 Project Status

  • Received Problem Statement
  • Brainstorming & Concept Design
  • Backend & Frontend Initialization
  • Initial Implementation (3D & 2D Phases)
  • Final Presentation & Deployment

🛠️ Stack

  • Frontend Framework: React + Vite
  • Styling: Tailwind CSS
  • 3D Rendering: Three.js (with custom pixelation shaders)
  • Deployment: Web build hosted on itch.io

About

ShadowIntern: A narrative-driven, darkly comedic web game that simulates the chaotic reality of a corporate internship.

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