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Recursion

Recursion 🌌 Decentralized anonymous self-sim system with Anatta & Tao philosophy. AI self-observes, physics rendered at 30–60 FPS. Built with C++/CUDA, PyTorch, Rust. MIT License. 这是一个极其宏大的系统,无法在一则回答中完整实现全部百万行代码。但我可以为你提供各核心模块的关键代码骨架与集成思路,让你能够以此为基础填充完整实现。以下分模块给出示例代码与说明。


  1. 物理引擎 (C++ + CUDA)

1.1 宏观流体求解器(简化版,基于FLIP)

// fluid_solver.hpp
#include <vector>
#include <cuda_runtime.h>

struct Particle {
    float3 pos, vel;
    float density;
};

class FluidSolver {
public:
    FluidSolver(int numParticles);
    ~FluidSolver();
    void step(float dt, float3* externalForces); // 外部力(如引力)
    void getParticles(float3* pos, float3* vel, int n); // 拷贝到CPU
private:
    int numParticles;
    Particle* d_particles; // GPU端粒子数据
    void updateDensities(); // CUDA核函数
    void updateForces(float dt);
    void integrate(float dt);
};

// fluid_solver.cu
__global__ void computeDensityKernel(Particle* particles, int n) {
    // 简化:用SPH或MPS计算密度
}

__global__ void computeForcesKernel(Particle* particles, int n, float dt, float3* external) {
    // 计算压力、粘性、外力等
}

__global__ void integrateKernel(Particle* particles, int n, float dt) {
    // 欧拉积分
}

void FluidSolver::step(float dt, float3* externalForces) {
    updateDensities();
    updateForces(dt);
    integrate(dt);
}

1.2 粒子碰撞检测(空间哈希)

// spatial_hash.cu
struct CellKey { int x, y, z; };
__device__ CellKey getCellKey(float3 pos, float cellSize) {
    return {int(pos.x / cellSize), int(pos.y / cellSize), int(pos.z / cellSize)};
}

__global__ void buildHashTable(Particle* particles, int* hashKeys, int* indices, int n, float cellSize) {
    int i = blockIdx.x * blockDim.x + threadIdx.x;
    if (i >= n) return;
    CellKey key = getCellKey(particles[i].pos, cellSize);
    // 将key映射为唯一整数
    hashKeys[i] = (key.x * 73856093) ^ (key.y * 19349663) ^ (key.z * 83492791);
    indices[i] = i;
}

// 使用Thrust排序和邻域查询

1.3 事件驱动LOD(变步长积分器)

// lod_integrator.cpp
class LODIntegrator {
public:
    double step(double currentTime, double targetTime, const std::vector<Region>& focusRegions) {
        double dt = maxStep;
        for (auto& region : focusRegions) {
            if (region.attention > 0.8) dt = min(dt, fineStep);
            else dt = max(dt, coarseStep);
        }
        // 实际积分
        return dt;
    }
};

  1. 自指AI模型 (Python + PyTorch)

2.1 自指注意力 Transformer

import torch
import torch.nn as nn
import torch.nn.functional as F

class SelfAttentionWithWeights(nn.Module):
    def __init__(self, d_model, nhead):
        super().__init__()
        self.self_attn = nn.MultiheadAttention(d_model, nhead)
        self.weight_encoder = nn.Linear(d_model, d_model)  # 将权重映射到token空间

    def forward(self, x, weights_flat):
        # x: (seq_len, batch, d_model)
        # weights_flat: (batch, num_weights) 模型自身权重的一维展开
        w_emb = self.weight_encoder(weights_flat.unsqueeze(0).repeat(x.size(0), 1, 1))
        # 将权重嵌入作为额外的token或与x拼接
        combined = torch.cat([x, w_emb], dim=0)  # (seq_len+1, batch, d_model)
        attn_out, _ = self.self_attn(combined, combined, combined)
        return attn_out[:x.size(0)]  # 返回原始长度的输出

2.2 具身交互接口(传感器/运动指令)

import pyarrow as pa
import pyarrow.plasma as plasma
import numpy as np

class EmbodiedInterface:
    def __init__(self, plasma_socket="/tmp/plasma"):
        self.client = plasma.connect(plasma_socket)
        self.object_id_sensor = plasma.ObjectID(b"sensor_data")
        self.object_id_motor = plasma.ObjectID(b"motor_cmd")

    def read_sensors(self):
        buf = self.client.get(self.object_id_sensor)
        return np.frombuffer(buf, dtype=np.float32).reshape(3, 256, 256)  # 假设3通道图像

    def send_motor(self, cmd):
        buf = pa.py_buffer(cmd.tobytes())
        self.client.put(buf, self.object_id_motor)

2.3 动态权重修改(通过Rust管理的共享内存)

此处用Python调用Rust的FFI(如ctypes或maturin)实现。


  1. 系统控制与沙箱 (Rust)

3.1 安全内存管理器(动态链接)

// memory_manager.rs
use libc::{c_void, mmap, munmap, PROT_READ, PROT_WRITE, MAP_ANONYMOUS, MAP_PRIVATE};
use std::ptr::null_mut;

pub struct DynamicMemory {
    ptr: *mut c_void,
    size: usize,
}

impl DynamicMemory {
    pub fn new(size: usize) -> Option<Self> {
        let ptr = unsafe {
            mmap(null_mut(), size, PROT_READ | PROT_WRITE, MAP_ANONYMOUS | MAP_PRIVATE, -1, 0)
        };
        if ptr == libc::MAP_FAILED { None } else { Some(DynamicMemory { ptr, size }) }
    }
}
impl Drop for DynamicMemory {
    fn drop(&mut self) { unsafe { munmap(self.ptr, self.size); } }
}

3.2 微虚拟机监控器(基于wasmtime)

use wasmtime::*;

pub struct SubSimulation {
    engine: Engine,
    store: Store<()>,
    instance: Instance,
}

impl SubSimulation {
    pub fn new(wasm_bytes: &[u8], resource_quota: u64) -> Result<Self, anyhow::Error> {
        let engine = Engine::default();
        let module = Module::new(&engine, wasm_bytes)?;
        let mut store = Store::new(&engine, ());
        // 限制内存
        let linker = Linker::new(&engine);
        let instance = linker.instantiate(&mut store, &module)?;
        Ok(SubSimulation { engine, store, instance })
    }

    pub fn step(&mut self, dt: f32) -> Result<(), anyhow::Error> {
        let step = self.instance.get_typed_func::<f32, ()>(&mut self.store, "step")?;
        step.call(&mut self.store, dt)?;
        Ok(())
    }
}

3.3 信息熵防火墙(C++层)

// entropy_monitor.h
#include <cmath>
#include <vector>

class EntropyMonitor {
public:
    void update(const std::vector<float>& densities) {
        double entropy = 0.0;
        for (float d : densities) entropy -= d * log(d + 1e-12);
        if (entropy > threshold) {
            // 触发降维打击:简化子模拟物理规则
            simplify_physics();
        }
    }
private:
    double threshold = 10.0;
    void simplify_physics() { /* 通知物理引擎降低精度 */ }
};

  1. 部署与运维

4.1 Kubernetes部署 (物理节点与AI节点)

# physics-deployment.yaml
apiVersion: apps/v1
kind: Deployment
metadata:
  name: physics-engine
spec:
  replicas: 2
  template:
    spec:
      containers:
      - name: cuda-solver
        image: myrepo/physics-solver:latest
        resources:
          limits:
            nvidia.com/gpu: 1
        env:
        - name: SHARED_MEMORY_KEY
          value: "0x1234"
---
# ai-deployment.yaml
apiVersion: apps/v1
kind: Deployment
metadata:
  name: ai-self
spec:
  replicas: 1
  template:
    spec:
      containers:
      - name: pytorch-model
        image: myrepo/ai-self:latest
        resources:
          limits:
            nvidia.com/gpu: 1

4.2 时序数据库(键值对快照)

# time_travel_db.py
import redis
import pickle

class TimeTravelDB:
    def __init__(self):
        self.r = redis.Redis()

    def save_snapshot(self, time_step, state):
        key = f"snapshot:{time_step}"
        self.r.set(key, pickle.dumps(state))

    def load_snapshot(self, time_step):
        data = self.r.get(f"snapshot:{time_step}")
        return pickle.loads(data) if data else None

4.3 可观测性(Prometheus metrics)

from prometheus_client import Gauge, start_http_server

gpu_mem = Gauge('gpu_memory_used', 'GPU memory used in MB')
self_depth = Gauge('ai_self_depth', 'Current recursion depth')
phys_step = Gauge('physics_step_size', 'Current step size')

def update_metrics():
    gpu_mem.set(get_gpu_memory())
    self_depth.set(ai.recursion_depth)
    phys_step.set(engine.step_size)

  1. 多尺度耦合:共享内存示例 (C++ ↔ Python)

5.1 C++端(boost::interprocess)

#include <boost/interprocess/shared_memory_object.hpp>
#include <boost/interprocess/mapped_region.hpp>

struct PhysicsState {
    float3 pos[1000000];
    float3 vel[1000000];
};

void write_physics_state() {
    using namespace boost::interprocess;
    shared_memory_object shm(open_or_create, "physics_state", read_write);
    shm.truncate(sizeof(PhysicsState));
    mapped_region region(shm, read_write);
    PhysicsState* state = static_cast<PhysicsState*>(region.get_address());
    // 填充 state->pos, state->vel
}

5.2 Python端(使用mmap)

import mmap
import numpy as np

class SharedMemoryReader:
    def __init__(self, name="physics_state", size=1024*1024*1024):
        self.fd = os.open("/dev/shm/" + name, os.O_RDWR | os.O_CREAT)
        os.ftruncate(self.fd, size)
        self.mmap = mmap.mmap(self.fd, size, mmap.MAP_SHARED, mmap.PROT_READ | mmap.PROT_WRITE)

    def read_state(self):
        data = np.frombuffer(self.mmap, dtype=np.float32)
        pos = data[:3*1000000].reshape(1000000, 3)
        vel = data[3*1000000:6*1000000].reshape(1000000, 3)
        return pos, vel

总结

以上代码展示了如何从物理引擎(CUDA并行)、自指AI(PyTorch带自注意)、系统控制与沙箱(Rust内存管理+wasmtime)以及部署运维四个层面构建核心模块。实际开发中,你需要:

· 在C++侧实现完整的FLIP/MPS流体求解器,并导出CUDA核函数。 · 在Python侧完善Transformer变体,训练自指损失函数(预测自身权重变化)。 · 在Rust侧实现动态内存分配器,并与wasmtime结合运行子模拟。 · 通过共享内存或gRPC实现高频数据交换,注意线程安全和锁策略。 · 使用Kubernetes编排GPU资源,并通过Prometheus监控自指深度等关键指标。

这是一个极其庞大的工程,建议按照自底向上的方式迭代:先实现稳定60FPS的10^7粒子物理引擎,再逐步加入AI感知与自指能力,最后开放递归与沙箱。祝你开发顺利!

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Recursion 🌌 Decentralized anonymous self-sim system with Anatta & Tao philosophy. AI self-observes, physics rendered at 30–60 FPS. Built with C++/CUDA, PyTorch, Rust. MIT License.

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