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Godot discovering project

2D tile based project made during the Ludum Dare 46 to test the some features of Godot Mono Engine.

  • World generated procedurally, on the fly, to test C# integration
  • 2D world using Godot Tilemap
  • Movable animated 2D character using a spritesheet
  • Audio ambiance which adapts to the player's position
  • Animated water using a shader
  • UI test for world generator settings (hit F1 to display it)
  • Test of the localization system

Controls

  • Move the player with zqsd, arrows or gamepad.
  • F1 to open debug menu.
  • Page up/down or mouse wheel to zoom in/out.

Game screenshot

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2D tile based project made during the Ludum Dare 46 to test the some features of Godot Mono Engine.

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