Implement RFC #5: RPC Queue#413
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NoelStephensUnity merged 14 commits intodevelopfrom Jan 5, 2021
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com.unity.multiplayer.mlapi/Editor/CodeGen/PostProcessorAssemblyResolver.cs
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mattwalsh-unity
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Fundamentally I'm a thumbs up, but just a few questions / observerations
- Fixed an issue where on latest 21.1 you could not build ILPP without some PrivateCorelib issues - Removed UTP package as it causes issues with burst and ILPP that needs to be resolved at some future point - Updated Burst to latest 1.43 and Mono to 1.10.1-preview.1 (this is the legit package not the shim package) All this is compat back to 2018.4
…d moved some core around to be more clean and consistent.
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Reverted InternalManager from public to internal. Removed unused (and evidently added) GetCurrentSceneIndex from SceneManagement
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I think I'm also overall 👍 for this PR but asking for a few extra comments and clarifications (optionally).
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Reviewed all comments and have compiled a list of all suggestions for two new Jira Tasks:
RpcQueue Revisited: Generic minor changes
RpcQueue and InternalMessages: Needs further investigation as to be solution to sending non-rpc based internal messages.
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a minor thing but you should've "Squash and Merge" @NoelStephensUnity :) |
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This PR implements RFC #5: RPC Queue (tracked by #476)
This is a cleaner version of the feature/rpcqueue branch with only the RPC Queue specific changes and the changes from:
PR #407 and PR #408
RFC for this is pending review and will be attached to this PR once it is approved