refactor: Improve error messages for NetworkPrefab list.#538
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mattwalsh-unity merged 1 commit intorelease/0.1.0from Mar 5, 2021
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* revert: Add NetworkAddress and NetworkPort properties to Transport. (#512) (#529) This reverts commit feea3c1. * test: expose runtime internals to runtime tests asmdef (#534) * ci: enable yamato on PRs targeting master, develop and release/* branches (#535) * ci: enable yamato on PRs targeting the release/0.1.0 branch * update branch targets: master, develop, release/* * replace 'release/*' regex match with 'release/*' pattern match * ci: enable conventional PR checks on PRs targeting release branches (#536) * ci: enable conventional PR checks on release branches * remove release/* wildcard since release/** covers all * fix: Correctly collecting and drawing counters on dynamic modules (#539) * refactor: Improve error messages for NetworkPrefab list. (#538) * refactor: Refactor spawncall and improve error handling for client side spawning (#537) * fix: re-fix yamato release branch wildcard regex (#542) * fix: NetworkWriter.WriteObjectPacked to call WriteBool instead of WriteBit when serializing bool object (#541) * fix: revert Application.isPlaying check in NetworkScenePostProcess (#550) * test: implement test for NetworkUpdateLoop injecting NetworkUpdateStages into the PlayerLoop (#554) * initial wip * implement networkupdatestage injection test * refactor: rename spawn/destroy register/unregister methods (#551) * test: implement extra features on top of existing NetworkUpdateLoopTests to cover other test cases (#559) * implement extra features on top of existing tests to cover other test cases too * minor update Co-authored-by: M. Fatih MAR <[email protected]> Co-authored-by: Jean-Sébastien Fauteux <[email protected]> Co-authored-by: Luke Stampfli <[email protected]>
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Refactor error messaging around adding/removing network prefabs from the config to be more descriptive on what you are doing wrong.