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Tags: ViveSoftware/ViveInputUtility-Unity

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v1.20.2

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Update to v1.20.2

* Changes
  - Add support for Unity 6
    - Fix compile errors & warnnings
  - Add support for VIVE OpenXR Unity SDK
    - Now support hand tracking thru Unity XR Hand
      - Goto PackageManager > install "XR Hands" (com.unity.xr.hands)
      - Goto ProjectSettings > XR Plug-in Management > OpenXR > Enabled Interaction Profiles > add "VIVE XR Hand Interaction"
      - Goto ProjectSettings > XR Plug-in Management > OpenXR > OpenXR Feature Groups > enable "Hand Tracking Subsystem"
      - Tracked hand will identify as VRModuleDeviceModel.UnityXRHandRight/Left
  - Add support for latest Wave XR plugin
    - Fix selecting wrong left/right device in some cases
  - Add support for latest Oculus plugin
    - Fix tracked hand model not working

* Bug Fix
  - Fix grabber(ColliderEventCaster) emitting incorrect button

v1.20.2-dev

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Update version code to v1.20.2

v1.20.1

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Update to v1.20.1

* Changes
  - Add support for Unity 6
    - Fix compile errors & warnnings
  - Add support for VIVE OpenXR Unity SDK
    - Now support hand tracking thru Unity XR Hand
      - Goto PackageManager > install "XR Hands" (com.unity.xr.hands)
      - Goto ProjectSettings > XR Plug-in Management > OpenXR > Enabled Interaction Profiles > add "VIVE XR Hand Interaction"
      - Goto ProjectSettings > XR Plug-in Management > OpenXR > OpenXR Feature Groups > enable "Hand Tracking Subsystem"
      - Tracked hand will identify as VRModuleDeviceModel.UnityXRHandRight/Left
  - Add support for latest Wave XR plugin
    - Fix selecting wrong left/right device in some cases
  - Add support for latest Oculus plugin
    - Fix tracked hand model not working

* Bug Fix
  - Fix grabber(ColliderEventCaster) emitting incorrect button

v1.20.1-dev

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Update version code to v1.20.1

v1.20.0

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Update to v1.20.0:

* Changes
  - Add support for Unity 6
    - Fix compile errors & warnnings
  - Add support for VIVE OpenXR Unity SDK
    - Now support hand tracking thru Unity XR Hand
      - Goto PackageManager > install "XR Hands" (com.unity.xr.hands)
      - Goto ProjectSettings > XR Plug-in Management > OpenXR > Enabled Interaction Profiles > add "VIVE XR Hand Interaction"
      - Goto ProjectSettings > XR Plug-in Management > OpenXR > OpenXR Feature Groups > enable "Hand Tracking Subsystem"
      - Tracked hand will identify as VRModuleDeviceModel.UnityXRHandRight/Left
  - Add support for latest Wave XR plugin
    - Fix selecting wrong left/right device in some cases
  - Add support for latest Oculus plugin
    - Fix tracked hand model not working

v1.20.0-dev

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Update version code to v1.20.0

v1.19.0

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Update version code to v1.19.0

* Changes
  - Add support for latest Wave XR plugin
  - Add support for Vive Ultimate Tracker
    - Requires latest Wave XR plugin (AIO) or SteamVR Plugin (PC)
  - Add enum value VRModuleDeviceModel.ViveUltimateTracker

v1.19.0-dev

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Update version code to v1.19.0

v1.18.3

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Update version code to v1.18.3

* Changes & Fixes
  - Fix unable to get controller button on OpenVR(SteamVR) platform
    - Seems latest Unity XR Plugin chages behaviour causes not actvating SteamVRv2Module correctly
  - Now recommanded settings button will show up in VIUSettings if there's ignored settings
  - Fix ViveColliderEventCaster button not working in some cases
  - Fix ControllerButton.BKeyTouch typo

v1.18.3-dev

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Update version code to v1.18.3