Tags: ViveSoftware/ViveInputUtility-Unity
Tags
Update to v1.20.2
* Changes
- Add support for Unity 6
- Fix compile errors & warnnings
- Add support for VIVE OpenXR Unity SDK
- Now support hand tracking thru Unity XR Hand
- Goto PackageManager > install "XR Hands" (com.unity.xr.hands)
- Goto ProjectSettings > XR Plug-in Management > OpenXR > Enabled Interaction Profiles > add "VIVE XR Hand Interaction"
- Goto ProjectSettings > XR Plug-in Management > OpenXR > OpenXR Feature Groups > enable "Hand Tracking Subsystem"
- Tracked hand will identify as VRModuleDeviceModel.UnityXRHandRight/Left
- Add support for latest Wave XR plugin
- Fix selecting wrong left/right device in some cases
- Add support for latest Oculus plugin
- Fix tracked hand model not working
* Bug Fix
- Fix grabber(ColliderEventCaster) emitting incorrect button
Update to v1.20.1
* Changes
- Add support for Unity 6
- Fix compile errors & warnnings
- Add support for VIVE OpenXR Unity SDK
- Now support hand tracking thru Unity XR Hand
- Goto PackageManager > install "XR Hands" (com.unity.xr.hands)
- Goto ProjectSettings > XR Plug-in Management > OpenXR > Enabled Interaction Profiles > add "VIVE XR Hand Interaction"
- Goto ProjectSettings > XR Plug-in Management > OpenXR > OpenXR Feature Groups > enable "Hand Tracking Subsystem"
- Tracked hand will identify as VRModuleDeviceModel.UnityXRHandRight/Left
- Add support for latest Wave XR plugin
- Fix selecting wrong left/right device in some cases
- Add support for latest Oculus plugin
- Fix tracked hand model not working
* Bug Fix
- Fix grabber(ColliderEventCaster) emitting incorrect button
Update to v1.20.0:
* Changes
- Add support for Unity 6
- Fix compile errors & warnnings
- Add support for VIVE OpenXR Unity SDK
- Now support hand tracking thru Unity XR Hand
- Goto PackageManager > install "XR Hands" (com.unity.xr.hands)
- Goto ProjectSettings > XR Plug-in Management > OpenXR > Enabled Interaction Profiles > add "VIVE XR Hand Interaction"
- Goto ProjectSettings > XR Plug-in Management > OpenXR > OpenXR Feature Groups > enable "Hand Tracking Subsystem"
- Tracked hand will identify as VRModuleDeviceModel.UnityXRHandRight/Left
- Add support for latest Wave XR plugin
- Fix selecting wrong left/right device in some cases
- Add support for latest Oculus plugin
- Fix tracked hand model not working
Update version code to v1.18.3
* Changes & Fixes
- Fix unable to get controller button on OpenVR(SteamVR) platform
- Seems latest Unity XR Plugin chages behaviour causes not actvating SteamVRv2Module correctly
- Now recommanded settings button will show up in VIUSettings if there's ignored settings
- Fix ViveColliderEventCaster button not working in some cases
- Fix ControllerButton.BKeyTouch typo
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