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Renderloom MobileGpuTerrain

Mobile-first GPU terrain: gpu quad-tree culling, shader seamless stitching, clipmap streaming, SplatID Blend, and RVT

技术点

  • gpu quad-tree culling &vertex shader stitching 逆水寒手游地形 like
  • SplatID Blend - 存多份数据,四边形双线性插值,可以往三角洲重心坐标插值优化
  • clipmap streaming, height map SplatID 都支持了clipmap,减少内存,提高初始化速度及远处gpu 缓存命中

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Mobile-first GPU terrain: gpu quad-tree culling, shader seamless stitching, clipmap streaming, SplatID Blend, and RVT

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