Mobile-first GPU terrain: gpu quad-tree culling, shader seamless stitching, clipmap streaming, SplatID Blend, and RVT
- gpu quad-tree culling &vertex shader stitching 逆水寒手游地形 like
- SplatID Blend - 存多份数据,四边形双线性插值,可以往三角洲重心坐标插值优化
- clipmap streaming, height map SplatID 都支持了clipmap,减少内存,提高初始化速度及远处gpu 缓存命中