##A ShelfPack‑based glyph/text texture‑atlas manager for Unity that combines an LRU‑driven virtual‑texturing pager with mapped (near‑zero‑copy) updates to instance‑data constbuffers . It delivers high‑throughput, fragmentation‑free, threadless dynamic batching for large‑scale text rendering using Graphics.DrawMeshInstancedProcedural.
WestallZhu/VTTextAtlas
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