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C++ Game Engine Architect · ECS Purist · Performance Maximalist

“No STL. No engines. Just code.”

🛠️ I’m building Zyphryon, a custom game engine crafted from scratch — no frameworks, no shortcuts. Just raw performance and total control.

🌍 Current project: Tileon – a tile-based 2D MMO with a custom editor, server-client code, and terrain tech that doesn’t sleep.

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