Owned by one Man named Xan with a Plan to ... publish cool video games and code online!
I have a website. Visit https://xansworkshop.com/ to see it.
Owned by one Man named Xan with a Plan to ... publish cool video games and code online!
I have a website. Visit https://xansworkshop.com/ to see it.
A reimplementation of parts of the SHISHUA pRNG algorithm in .NET 8
An implementation of static shader variants that can be switched at runtime in Godot.
C#
Forked from godotengine/godot-docs
Godot Engine official documentation
reStructuredText
Forked from godotengine/godot
A fork of the Godot engine for The Conservatory
C++
A fork of the Godot engine for The Conservatory
Verify .NET assembly bytecode at runtime.
An implementation of static shader variants that can be switched at runtime in Godot.
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