Do border by Sobel using cuda GPU
2D Border Extraction:
@param src(T*) input buffer
@param des(T*) output border buffer
@param m(int) input buffer's width
@param n(int) input buffer's height
int Get2DBorder(T* src, T* des, const int m , const int n)
T mean float or int3D Border Extraction:
@param param_src(T*) input buffer
@param param_des(T*) output border buffer
@param x(int) input buffer's width
@param y(int) input buffer's height
@param z(int) input buffer's height
int Get3DBorder(T* param_src, T* param_des, const int x , const int y, const int z)
T mean short or int