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Universal Lasers for Resident Evil 4 Remake

|| What Do? ||

========================

  • Laser Sights for all weapons with 7 color options! Works in Mercenaries and Separate Ways.
  • Color choice is remembered when restarting the game.
  • Lasers turn on when you aim and turn off when you stop aiming.
  • Dynamic Weapon Profiles is highly recommended to turn reticles off. It also offers many useful options for weapon tuning and balance profiles.
  • Bullets Come From The Muzzle is required and needs to be installed first using Fluffy Mod Manager.

|| IMPORTANT NOTES ||

========================

  • Scripted sequences like the minecart sequence will break the lasers. Reset scripts in the REFramework menu to bring them back.
  • The lasers won't work while riding the cart, but resetting scripts will bring them back during the intermission and after the sequence.
  • Scroll down to Troubleshooting if you need help resetting scripts.
  • The CQBR with scopes attached acts strangely. The laser dot still indicates where bullets will land, and you can still hit targets. A fix is in progress.

|| Extra Notes ||

========================

  • The laser beam and dot size can be changed at the top of the script. Adjust the size parameter based on recommended defaults and tune to your liking.

|| Changing Colors ||

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  1. Press Insert to open the REFramework menu.
  2. Open Script Generated UI.
  3. Open Universal Lasers.
  4. Select desired color.
  5. Profit!

|| Troubleshooting ||

========================

If lasers break or won't turn back on:

  1. Press Insert to open the REFramework menu.
  2. Open Script Runner.
  3. Press Reset Scripts at the top center of Script Runner.
  4. Profit!
  5. If no Profit, reach me via Modding Haven.

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