In The Robot Detective, players take on the roles of civilians and saboteurs of a (not-so-)distant future, where the iron grip of the robot overlords has quenched the flame of human liberty. In this game of deception and deduction a crime has been committed by two covert saboteurs, each witnessed by a single civilian. As the robot detective interrogates the group, players must weave their stories and protect their identities while casting suspicion on others.
- 4-6 Players (the online version currently simulates bot players if you are playing alone)
- 4-6 Paper Scraps (one for each player)
- 2 Colored Pens (Red and Blue)
- 1 Hat (or similar container for drawing scraps)
- 1 AI-powered Robot Detective
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Prepare the role scraps:
- Write 'S' on two scraps for saboteurs.
- Write 'C' on four scraps for civilians.
- Circle one 'S' and one 'C' with a red pen to mark the red saboteur and their eyewitness.
- Circle one 'S' and one 'C' with a blue pen to mark the blue saboteur and their eyewitness.
- Leave the remaining two 'C' scraps plain; these are regular civilians.
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Place all the role scraps in the hat.
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Each player draws a scrap from the hat to determine their role. Keep your role secret.
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All players close their eyes.
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The saboteurs quietly open their eyes to identify each other, then close their eyes.
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The red saboteur and the red witness open their eyes to identify each other, then close their eyes.
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The blue saboteur and the blue witness open their eyes to identify each other, then close their eyes.
- The robot detective interrogates the players, looking for inconsistencies and lack of profession-specific knowledge.
- If a player's claim doesn't align with their role (e.g., a security guard not knowing security protocols), it is considered suspicious.
- Players must convincingly align their statements with their roles.
- The robot detective can eliminate players based on suspicion.
- Civilians must always tell the truth. If you state something about another player or yourself, that statement becomes an established fact. For example, if a civilian says, "I saw player X in the corridor," then player X was indeed in the corridor.
- Saboteurs may lie or fabricate facts about themselves or others. However, they must not contradict each other’s stories.
- When eliminated, the player reveals if they are a civilian or saboteur.
- Witnesses reveal themselves only as civilians upon elimination.
- Civilians Win: If the robot detective eliminates both saboteurs, the civilians win.
- Saboteurs Win: If the saboteurs manage to avoid detection and eliminate all civilians, they win.
