Uses local sockets and a client server model delivers packets using TCP
to build:
run make in your terminal
note, only works on UNIX systems as it uses UNIX apis
run ./uno --server [REAL_PLAYERS] to host a game (REAL_PLAYERS is 1-4, prompt shown if omitted)
run ./uno --client [GAME CODE] to connect to a game (falls back to creating a
server and client instance if no code is provided)