This package is used to binary serialize Go variables to GDScript (Godot). Can be used to transport tcp packets and unserialize with get_var function
in Godot GDScript native function.
Supported variables:
| Type | Value | Struct |
|---|---|---|
| 0 | null | Serialize unsupported |
| 1 | bool | GDTypeBool |
| 2 | integer | GDTypeInteger32 |
| 3 | float | GDTypeFloat |
| 4 | string | GDTypeString / string |
| 5 | vector2 | GDString |
| 6 | rect2 | GDRect2 |
| 7 | vector3 | GDVector3 |
| 8 | transform2d | GDTransform2d |
| 9 | plane | GDPlane |
| 10 | quat | GDQuat |
| 11 | aabb | GDAabb |
| 12 | basis | GDBasis |
| 13 | transform | GDTransform |
| 14 | color | GDColor |
| 15 | node path | GDNodePath |
| 16 | rid | GDTypeRid - Serialize unsupported |
| 17 | object | GDTypeObject - Serialize unsupported |
| 18 | dictionary | GDDictionary |
| 19 | array | GDArray |
| 20 | raw array | GDRawArray |
| 21 | int array | GDIntArray |
| 22 | real array | GDRealArray |
| 23 | string array | GDStringArray |
| 24 | vector2 array | GDVector2Array |
| 25 | vector3 array | GDVector3Array |
| 26 | color array | GDColorArray |
| 27 | max | Serialize unsupported |