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MiG Rage

Warning: this game sucks

Because this was my first time doing anything with libgdx, the end result of this project came out way worse than I expected. I didnt really know what to actually make for this, so I just went ahead and made this because me and my friends thought it would be funny at the time (it wasnt), hence the dumb design choices. Everything that I made for this was very half assed because I never had the time or motivation to put in the amount of effort necessary because now I have other things in my life that I am busy with. So I had to scrap a lot of the stuff that I originally planned to have in this game and roll out a a gutted version of the intended final product.

Please keep this in mind when you play this 'game'.

If you actually want something decent, go play The Eldest or Hexen Wolfhound

Credits

(some) Art by Vincent Kamarck and Jack Wilson

The aircraft were drawn by me

Most of the sounds are ripped from Highway Hunter, Doom or Duke3d. Most of the other textures ripped from random DOS games because I can't draw worth a damn

How to compile

Libgdx gradle crap:

  • lwjgl3:jar: builds application's runnable jar, which can be found at lwjgl3/build/libs.
  • lwjgl3:run: builds and runs the game.
  • teavm:build: builds the JavaScript application into the build/dist/webapp folder.
  • teavm:run: serves the JavaScript application at http://localhost:8080 via a local Jetty server.

About

Garbage fire game for my cs50 final

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