Tetris game Using SDL2 and C++ to make a tetris game :) To start, run the executable Controls q, to quit p, to pause/unpause (no indicator though) Arrow Up, to rotate Arrow Down, to soft drop Arrow Right, to soft move right Arrow Left, to soft move left Spacebar, to hard drop Build Install SDL2 Install GLEW mkdir build cd build cmake -G <whatever CMake generator you want> ../ Build using the build system that you generated Considerations This was only tested and ran on Linux and not on any other platforms such as Windows or MacOS There is no scoring system. There is no sound. No starting menu. No pause screen. No adjustable settings. No textures. TODO -- use glslang to go from glsl to spirv and then use spirv-cross to decompile spirv to wgsl and learn webgpu