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Ruin Kingdom

A learning project that turned into a A Zone based RPG where you fight through enemies and you receive a baguette

Why

A game I made cause I wanted to learn set-dressing in games, making big playable world and and learn more about unreal but turned into a zone based RPG

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What I learned

  • Learned how to make big playeble worlds
  • set-dressing

and about unreal in general

  • Making AI
  • Shaders
  • Blueprints
  • Making animations inside UE5

Whats next

I love how it turned out, tho I think the lighting might be a bit too dark so

  • I will use the Agx tonemapper instead of the unreal's ACES tonemapper to correct the colors, till now i have been using post process volumes to colorgrade the dull look, i have used tonemappers before in substance painter and blender and the results were great for real time rendering and dim scenes giving better gradient

Current game is more like a roleplaying game than an rpg so

  • i will add rpg elements like having a story

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