A learning project that turned into a A Zone based RPG where you fight through enemies and you receive a baguette
A game I made cause I wanted to learn set-dressing in games, making big playable world and and learn more about unreal but turned into a zone based RPG
- Learned how to make big playeble worlds
- set-dressing
and about unreal in general
- Making AI
- Shaders
- Blueprints
- Making animations inside UE5
I love how it turned out, tho I think the lighting might be a bit too dark so
- I will use the Agx tonemapper instead of the unreal's ACES tonemapper to correct the colors, till now i have been using post process volumes to colorgrade the dull look, i have used tonemappers before in substance painter and blender and the results were great for real time rendering and dim scenes giving better gradient
Current game is more like a roleplaying game than an rpg so
- i will add rpg elements like having a story

