Skip to content

Releases: kayy/AnimatorAccess

Memory optimisation (pull request #11 from nicekei/master)

15 Jan 15:15

Choose a tag to compare

Memory optimisation. Before this update, there were per frame memory allocation which can lead to the rapid GC call.

Animator Access Generator 0.8.6

07 Nov 09:07

Choose a tag to compare

Merge pull request #8 from nicekei/master
BugFix for AnyState(0).OnChange() null ptr error: Calling AnyState (0) without adding onChange event causes a null reference exception. This also happens when removing the registered onChange handler.

Animator Access Generator 0.8.5

06 Nov 19:33

Choose a tag to compare

Pull request from nicekei merged, thank you 👍
BugFix for AnyState => [State] transition codegen
Without this patch, AnyState => [State] transition is not handled with “No transition info found for transition” error message. To handle transition from AnyState, we need to handle this case specifically by passing null parameter. See StateMachine.transitions property getter.

Animator Access Generator 0.8.4

22 Sep 12:53

Choose a tag to compare

Bug fix for AnyTransitionHandler: only one handler was instantiated regardless of any layer specification. Thanks to user Tyri0n, s. http://forum.unity3d.com/threads/open-source-animator-access-generate-state-parameter-hash-ids.251543/#post-1780103

Animator Access Generator 0.8.3

15 Jul 09:05

Choose a tag to compare

Fixes

  • Unused using declaration in generated code removed
  • New field duration in StateInfo
  • Fixed line endings consistency in DefaultTemplate-Win.txt to match Windows conventions.

Animator Access Generator 0.8.2

27 Jun 10:08

Choose a tag to compare

Version 0.8.2

New Features

  • Overloaded methods without parameter to check for a state e.g. IsIdle () now works like IsIdle (nameHash)

Known Issues

  • Interface change: Animator reference is now declared in BaseAnimatorAccess so that existing AnimatorAccess components from older versions will produce compiler warnings. They should be regenerated.

Not yet implemented (planned in 0.9)

  • Sub-state support
  • Per class configuration via GUI

Animation Access Generator 0.8.1

27 Jun 08:52

Choose a tag to compare

Version 0.8.1 (stable alpha)

New Features

  • Event handling for states and transitions redesigned.
  • Editor only information about states and transitions is now available at runtime
  • Small fixes

This is the last alpha release and interfaces are expected to be stable. A few minor features will be added to the upcoming first beta version 0.9.

Known Issues

  • Interface change: Animator reference is now declared in BaseAnimatorAccess so that existing AnimatorAccess components from older versions will produce compiler warnings. They should be regenerated.

Not yet implemented (planned in 0.9)

  • Sub-state support
  • Per class configuration via GUI
  • Overloaded state check methods that don't need the layer's current state name hash