Hey DAE student, reviewer, or curious visitor π
Welcome to the Game Design 1 repository β a focused prototype called The Rotator, created as part of the Game Design 1 course at DAE.
The design theme β βVillainβ β and the mechanical constraint β βEverything in the level rotates every 5β15 secondsβ β were randomly assigned as part of the assignment brief. It was developed as an iterative design exercise, beginning with a board game prototype that was later translated into a digital game concept.
This upload serves as an archive of the prototype, design intent, and the packaged build for quick testing.
β οΈ Note: this project is a student prototype β expect experimental design, rough edges, and intentional constraints used to drive creativity. Consider this a snapshot of the design process, not a production release.
π Course: Game Design 1
π« University: Howest University of Applied Sciences - Digital Arts and Entertainment
π Location: Kortrijk, Belgium
ποΈ Academic year: 2022β23 | Second semester
π Study load: 6 ECTS
β±οΈ Total study time: 180 hours
Co-ordinator: Yosha Vandaele
Other teaching staff: Jorge Monterrubio SaΓ±udo, Stijn Van Coillie, Milan Van Damme, Jill Vanparys
- Collaborates effectively in team-based, international, and multidisciplinary environments
- Communicates ideas clearly in both written and spoken form
- Reflects on personal performance and team contribution
- Collects and analyzes relevant source and reference materials
- Evaluates own work and integrates feedback iteratively
- Expands technical and professional competencies through self-reflection
- Gathers stakeholder feedback and validates game concepts through iteration
- Understands the historical, social, and cultural context of games
- Introduction to the fundamentals of game design theory
- Exploration of core gameplay mechanics and player experience
- Board game prototyping to understand design principles
- Participation in a game jam to practice rapid concept development
- Iterative design process: playtesting, feedback, and refinement
- Transition from board game to digital game project
- Focus on concept evaluation and design iteration quality
Packaged release available in the Releases tab:
game_design_1-the_rotator-1.0.0-windows-x64.zip
Game Design 1 was a great reminder that creativity grows from constraints β even when your entire level starts spinning every few seconds!
Working solo meant balancing design, mechanics, and iteration on my own, but it also made every improvement feel like a small victory.
If youβre going through DAE: experiment boldly, embrace feedback, and remember that even failed ideas move you forward π‘π
This repository is licensed under the MIT License β feel free to explore, learn, or fork anything you find useful.