Skip to content

knapeczadam/dae-game-design-1

Repository files navigation

🎲 Game Design 1

Hey DAE student, reviewer, or curious visitor πŸ‘‹
Welcome to the Game Design 1 repository β€” a focused prototype called The Rotator, created as part of the Game Design 1 course at DAE.


πŸ—„οΈ About this repository

The design theme β€” β€œVillain” β€” and the mechanical constraint β€” β€œEverything in the level rotates every 5–15 seconds” β€” were randomly assigned as part of the assignment brief. It was developed as an iterative design exercise, beginning with a board game prototype that was later translated into a digital game concept.

This upload serves as an archive of the prototype, design intent, and the packaged build for quick testing.

⚠️ Note: this project is a student prototype β€” expect experimental design, rough edges, and intentional constraints used to drive creativity. Consider this a snapshot of the design process, not a production release.


πŸ”Ž Course Information

πŸ“š Course: Game Design 1
🏫 University: Howest University of Applied Sciences - Digital Arts and Entertainment
πŸ“ Location: Kortrijk, Belgium
πŸ—“οΈ Academic year: 2022–23 | Second semester
πŸŽ“ Study load: 6 ECTS
⏱️ Total study time: 180 hours


πŸ‘¨β€πŸ« Teaching Staff

Co-ordinator: Yosha Vandaele
Other teaching staff: Jorge Monterrubio SaΓ±udo, Stijn Van Coillie, Milan Van Damme, Jill Vanparys


🧠 Learning Goals

  • Collaborates effectively in team-based, international, and multidisciplinary environments
  • Communicates ideas clearly in both written and spoken form
  • Reflects on personal performance and team contribution
  • Collects and analyzes relevant source and reference materials
  • Evaluates own work and integrates feedback iteratively
  • Expands technical and professional competencies through self-reflection
  • Gathers stakeholder feedback and validates game concepts through iteration
  • Understands the historical, social, and cultural context of games

🧩 Course Content

  • Introduction to the fundamentals of game design theory
  • Exploration of core gameplay mechanics and player experience
  • Board game prototyping to understand design principles
  • Participation in a game jam to practice rapid concept development
  • Iterative design process: playtesting, feedback, and refinement
  • Transition from board game to digital game project
  • Focus on concept evaluation and design iteration quality

πŸš€ Releases

Packaged release available in the Releases tab:

game_design_1-the_rotator-1.0.0-windows-x64.zip


🧠 Final Thoughts

Game Design 1 was a great reminder that creativity grows from constraints β€” even when your entire level starts spinning every few seconds!
Working solo meant balancing design, mechanics, and iteration on my own, but it also made every improvement feel like a small victory.

If you’re going through DAE: experiment boldly, embrace feedback, and remember that even failed ideas move you forward πŸ’‘πŸŒ€


βš–οΈ License

This repository is licensed under the MIT License β€” feel free to explore, learn, or fork anything you find useful.

About

🎲 An iterative Game Design 1 prototype β€” The Rotator (theme: Villain). Unreal Engine prototype exploring periodic environment rotation (every 5–15s); archived for learning, playtesting notes and a packaged Windows release.

Topics

Resources

License

Stars

Watchers

Forks

Packages

 
 
 

Contributors