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☄️ About Me

I'm a Computer Science student at West University of Timisoara, passionate about building robust systems—whether that means crafting a responsive React Native app, optimizing a C++ SAT solver to run in milliseconds, or exploiting vulnerabilities in Web apps during international CTFs.

  • 🎓 Academics: BSc Computer Science Student @ West University of Timisoara
  • 🛡️ Cybersecurity: Google Cybersecurity Seminars Participant & CTF Competitor (Web Exploitation, Forensics)
  • 💡 Currently exploring: Advanced Computer Vision (YOLOv11), Cloud Architectures, and Defensive Security
  • Fun fact: Outside of coding, I'm into JDM cars, sim racing and hardware tinkering!

🏆 Achievements & Training

  • ITfest 2026 Hackathon: 🥇 Winner, Community Problem Track Award (Developed Parkie)
  • UniVsThreats CTF: 🌍 Top 30% Global Placement (Exploited JWT forgery & business logic flaws)
  • Google Cybersecurity Seminars: 🔐 Selected Participant (Offensive/Defensive Security & SOC Operations)
  • Cloudflight Coding Contest: 💻 Top 43% Global Placement

🛠️ Technology Stack

Languages & Low-Level

Core Tools

Frontend & Mobile

Frontend

Backend, DB & SysAdmin

Backend

🚀 Featured Projects

🅿️ Parkie

What: AI-Powered Smart Parking with real-time availability. Detects cars from live camera feeds using Computer Vision and displays open spots on a live mobile map.

Stack: FastAPI, YOLOv11, OpenCV, React Native (Expo), Supabase

[ View Repository ]

🎮 LevelUp

What: Transforms university tasks into an RPG adventure. Complete quests, earn XP, unlock achievements, and climb the leaderboard.

Stack: Java 21, Spring Boot, React 19, PostgreSQL, Tailwind

[ Backend ][ Frontend ]

🧠 Classical SAT Solvers

What: Benchmarking suite implementing four fundamental Boolean Satisfiability algorithms, optimizing CDCL to solve complex problems in under 1ms.

Stack: C++17, CMake, Python

[ View Repository ]

⚙️ Physics Sandbox

What: Custom 2D physics engine prioritizing tangible user interaction. Features momentum-based flick mechanics and stable AABB collision resolution.

Stack: C++17, SFML

[ View Repository ]


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