Releases: lexogrine/hud-manager
Releases · lexogrine/hud-manager
6.2.0
- Added HUD Composer for CS2 - creating presets of various HUD elements, changing fonts, colors, sizes and positions, injecting custom CSS to components
- Added HUD Sharing - sharing HUDs with others for some time or indefinitely, revoking access
- Added X-Ray for CS2 - player names, agent outlines and grenade trails
- Added HUD Categories - organizing HUDs into categories, sorting
- Added detection of missing CS2 Workshop Tools
- Added IP Override and Slow Mode
- Added Global Blank Avatar
- Added remapping observer keybinds for CS2
- Added cloud sync for some of LHM settings
- Added “Defuses Available” to CS2 Ultra HUD
- Added “Best of” and adjusted how scores are displayed for LoL Ultra HUD
- Added “Team Name” to the standard game view in DotA2 Ultra HUD
- Improved stability of network connection and HUD loading
- Modified various icons and buttons to improve UI consistency
- Fixed an issue where CSGO AFX settings could influence launching CS2
- Fixed an issue where Obserview had a settings button despite lack of settings
- Fixed an issue where modifying something with LHM Cloud turned on would stop test data
- Various other stability improvements and fixes
6.1.4
6.1.3
- Updated translations
- Global camera delay setting now works for Lexogrine Amber & Sapphire HUDs
- Fixed a bug where global camera delay setting wouldn't work if the user didn't change the HUD settings first
- Fixed a bug where editing a copied HUD config preset would influence the original preset as well
- Fixed a bug where Amber & Sapphire HUDs were displaying both the avatars and the camera feed
- Finetuned Scout behaviour
- Fixed League of Legends Ultra HUD crashing on specific views when using test data
- Various stability improvements
6.1.2
- Separated Killfeed / Tools CS2 toggle into Killfeed and Scout AI toggles
- Players can now be set as coaches to be ignored by CS2 HUDs
- Added a toggle to turn on HUD keybinds for browser source for other games
- Fixed an issue where under some circumstances turning Autoexec toggle off would still result in CS2 being run with configuration options set
- Fixed Killfeed Offset toggle not restoring the default killfeed position
- Improved LHM Replay Feed timing and stability
- Fixed Edit Match crashes
If you're experiencing an issue with running CS2 through LHM not turning the in-game HUD off, make sure you have your Autoexec toggle turned on.
6.1.1
6.1.0
- New CS2 HUDs - Sapphire and Amber - are now available for any paid plan owner (Professional and Enterprise plans have access to more advanced features). They introduce all the features known from CS2 Premium HUD.
- Tournaments tab has been redesigned to make it more efficient and easier to use.
- All Ultra HUDs (CS2, Dota 2, LoL) introduce two new additional screens to display: Tournament overlay (bracket from Tournaments tab) and Studio overlay (small box with customizable host names)
- Rebuilding the asset hosting system using LHM Cloud and supporting even more assets in CS2 (veto maps, radars), Dota 2 (heroes, items), LoL (champions, items, summoner spells), Valorant (veto maps and everything for the OCR to work properly), which will drastically improve the update speed in case of changes in the games.
- LHM Cameras introduce option for camera quality change (720p, 480p, 360p and 240p) and will inform the player if they are behind a symmetric NAT.
- Library updates and other optimization actions to improve the stability of the entire platform.
- Other minor improvements and bugfixes to the whole tool.
6.0.8
- Added patching CS2 data to correctly convey the bomb state in some edge cases
- Improved performance of switching to Players and Teams tabs when custom image fields are in use
- Fixed visual bug of Scout timer not pausing if it doesn't receive any CS2 data
- Various Scout stability fixes