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Releases: lexogrine/hud-manager

6.2.0

09 Apr 14:44

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  • Added HUD Composer for CS2 - creating presets of various HUD elements, changing fonts, colors, sizes and positions, injecting custom CSS to components
  • Added HUD Sharing - sharing HUDs with others for some time or indefinitely, revoking access
  • Added X-Ray for CS2 - player names, agent outlines and grenade trails
  • Added HUD Categories - organizing HUDs into categories, sorting
  • Added detection of missing CS2 Workshop Tools
  • Added IP Override and Slow Mode
  • Added Global Blank Avatar
  • Added remapping observer keybinds for CS2
  • Added cloud sync for some of LHM settings
  • Added “Defuses Available” to CS2 Ultra HUD
  • Added “Best of” and adjusted how scores are displayed for LoL Ultra HUD
  • Added “Team Name” to the standard game view in DotA2 Ultra HUD
  • Improved stability of network connection and HUD loading
  • Modified various icons and buttons to improve UI consistency
  • Fixed an issue where CSGO AFX settings could influence launching CS2
  • Fixed an issue where Obserview had a settings button despite lack of settings
  • Fixed an issue where modifying something with LHM Cloud turned on would stop test data
  • Various other stability improvements and fixes

6.1.4

04 Mar 10:00

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- Added HUD URLs to Copy HUD Link tooltips
- Fixed CS2's Overtime round history bug
- Fixed custom map list for LHM Veto support

6.1.3

19 Feb 14:57

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- Updated translations
- Global camera delay setting now works for Lexogrine Amber & Sapphire HUDs
- Fixed a bug where global camera delay setting wouldn't work if the user didn't change the HUD settings first 
- Fixed a bug where editing a copied HUD config preset would influence the original preset as well
- Fixed a bug where Amber & Sapphire HUDs were displaying both the avatars and the camera feed
- Finetuned Scout behaviour
- Fixed League of Legends Ultra HUD crashing on specific views when using test data
- Various stability improvements

6.1.2

13 Feb 13:04

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- Separated Killfeed / Tools CS2 toggle into Killfeed and Scout AI toggles
- Players can now be set as coaches to be ignored by CS2 HUDs
- Added a toggle to turn on HUD keybinds for browser source for other games
- Fixed an issue where under some circumstances turning Autoexec toggle off would still result in CS2 being run with configuration options set
- Fixed Killfeed Offset toggle not restoring the default killfeed position
- Improved LHM Replay Feed timing and stability
- Fixed Edit Match crashes

If you're experiencing an issue with running CS2 through LHM not turning the in-game HUD off, make sure you have your Autoexec toggle turned on.

6.1.1

27 Jan 13:14

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- Brought back BO7 support for Matches
- Fixed multiple crashes in Matches screen
- Fixed copying HUD URLs when using UI through a browser
- Minor improvements to Ultra HUDs usability 

6.1.0

15 Jan 13:15

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  • New CS2 HUDs - Sapphire and Amber - are now available for any paid plan owner (Professional and Enterprise plans have access to more advanced features). They introduce all the features known from CS2 Premium HUD.
  • Tournaments tab has been redesigned to make it more efficient and easier to use.
  • All Ultra HUDs (CS2, Dota 2, LoL) introduce two new additional screens to display: Tournament overlay (bracket from Tournaments tab) and Studio overlay (small box with customizable host names)
  • Rebuilding the asset hosting system using LHM Cloud and supporting even more assets in CS2 (veto maps, radars), Dota 2 (heroes, items), LoL (champions, items, summoner spells), Valorant (veto maps and everything for the OCR to work properly), which will drastically improve the update speed in case of changes in the games.
  • LHM Cameras introduce option for camera quality change (720p, 480p, 360p and 240p) and will inform the player if they are behind a symmetric NAT.
  • Library updates and other optimization actions to improve the stability of the entire platform.
  • Other minor improvements and bugfixes to the whole tool.

6.0.8

03 Dec 10:56

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  • Added patching CS2 data to correctly convey the bomb state in some edge cases
  • Improved performance of switching to Players and Teams tabs when custom image fields are in use
  • Fixed visual bug of Scout timer not pausing if it doesn't receive any CS2 data
  • Various Scout stability fixes

6.0.7

26 Nov 12:21

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  • Fixed a regression in Valorant Veto Pool list

6.0.6

26 Nov 10:30

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  • LHM Replays are now able to connect to VMIX instance on a different machine
  • LHM Replays UX improvements

6.0.5

19 Nov 16:13

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  • LHM Replays now connect when using the same workspace on different accounts
  • Auto Input Switch option now also works in OBS setup of LHM Replays