利用GPU实现大规模动画角色的渲染。
-
anim map for vertex shader to modify the vertex position of the mesh at runtime.
-
use gpu instancing to reduce draw call.
RTS Mini Legion Footman Handpainted
| Name | Name | Last commit date | ||
|---|---|---|---|---|
利用GPU实现大规模动画角色的渲染。
anim map for vertex shader to modify the vertex position of the mesh at runtime.
use gpu instancing to reduce draw call.
RTS Mini Legion Footman Handpainted