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OpenCV-bokeh

Using OpenCV to add a depth-of-field bokeh effect to 3D scenes rendered by OpenGL. Uses some optimizations and tricks such as dividing the Z-axis into slices that get coarser the further they are from focus, and some faux HDR by spreading very bight points more.

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Using OpenCV to add a depth-of-field bokeh effect to 3D scenes rendered by OpenGL. Uses some optimizations and tricks such as dividing the Z-axis into slices that get coarser the further they are from focus, and some faux HDR by spreading very bight points more.

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  • C++ 99.5%
  • Makefile 0.5%