I’m a senior at the Bronx High School of Science. Through game development, I build things to experiment with ideas: testing algorithms, exploring AI behavior, and turning abstract concepts into something tangible.
Lately, I’ve been working on a chess engine in Unity (C#), an algorithm visualizer with TypeScript and React, and small game systems to see how different rules actually play out.
Right now, I’m especially interested in how different evaluation and decision strategies change system behavior over time.