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Graphics engine written in C++ with DirectX12 and Metal backends.

Backends

  • DirectX12 (Windows)
  • Metal (macOS)

Features

  • Render graph
    • Automatic resource barriers
    • Resource reuse using resource pool
    • Automatic resource bind flags and initial state deduction
    • Async Compute
  • Ultimate Bindless resource binding
  • DDGI
  • GPU-Driven Rendering : GPU frustum culling + 2 phase GPU occlusion culling
  • Reference path tracer
  • Upscalers : FSR2, FSR3, XeSS2, DLSS3.5, MetalFX
  • Volumetric lighting: Raymarching, Fog volumes
  • Tiled/Clustered deferred rendering
  • ReSTIR DI (wip)
  • Shadows
    • PCF shadow maps for directional, spot and point lights
    • Cascade shadow maps for directional lights
    • Ray traced shadows (DXR)
  • Volumetric clouds, Hosek-Wilkie sky, Rain
  • FFT Ocean
  • Automatic exposure
  • Bloom
  • Ambient occlusion: SSAO, HBAO, RTAO (DXR)
  • Reflections: SSR, RTR (DXR)
  • Antialiasing: FXAA, TAA
  • FFX: Variable Rate Shading, Contrast Adaptive Sharpening, Depth of Field
  • Entity picking with selection silhouettes and transform gizmos
  • Film effects: Lens distortion, Chromatic aberration, Vignette, Film grain, CRT filter
  • Lens flare: texture-based and procedural
  • Profiler: custom and tracy profiler
  • Debug tools
    • Debug renderer
    • Shader hot reloading
    • Render graph graphviz visualization
    • GPU printf, GPU assert
    • PIX and RenderDoc programmatic APIs
    • Nsight Aftermath SDK, Nsight Perf SDK
    • Debug Outputs: Diffuse, Normal, Depth, Roughness, Metallic, Emissive, AO, GI,
      Custom, Shading Extension, View Mipmaps, Triangle Overdraw, Material and Meshlet ID, Motion Vectors

Screenshots

DDGI

Disabled Enabled
Probe Visualization

Volumetric Clouds

San Miguel

Bistro

New Sponza

Sun Temple

Brutalism Hall

Ocean

Path Tracer

Ray Tracing Features

Cascaded Shadow Maps Hard Ray Traced Shadows
Screen Space Reflections Ray Traced Reflections
SSAO RTAO

Triangle Overdraw

Transparent Objects

Editor

Nsight Perf HUD

Render Graph Visualization