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fix(story): ensure that the Model Codecs are always registered#749

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tbouffard merged 1 commit intomainfrom
fix/story_load_codecs_after_global_unregistration
Apr 5, 2025
Merged

fix(story): ensure that the Model Codecs are always registered#749
tbouffard merged 1 commit intomainfrom
fix/story_load_codecs_after_global_unregistration

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@tbouffard tbouffard commented Apr 4, 2025

Manually cleaning the codecs introduced side effects, and the Codecs were unavailable once a story was visited.
For example, display a story using the Model Codecs like Monitor story, then going to another story and displaying
the Monitor story again. In the latter, the model wasn't fill.

This was because ModelSerializer registers the Codecs but only once. If we unregistered the Codecs manually as we do
for stories, the ModelSerializer is currently unable to know it has to register the Codecs again (by forcing the registration).
The workaround is to force registration of Model Codecs before loading every story.

Summary by CodeRabbit

  • New Features
    • Enhanced the configuration reset process to ensure that all system components are reliably refreshed, providing a more stable and consistent experience.

Manually cleaning the codecs introduced side effects, and the Codecs were unavailable once a story was visited.
For example, display a story using the Model Codecs like Monitoring story, then going to another story and displaying
the Monitoring story again. In the latter, the model wasn't fill.

This was because ModelSerializer registers the Codecs but only once. If we unregistered the Codecs manually as we do
for stories, the ModelSerializer is currently unable to know it has to register the Codecs again (by forcing the registration).
The workaround is to force registration of Model Codecs before loading every story.
@tbouffard tbouffard added the bug Something isn't working label Apr 4, 2025
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coderabbitai bot commented Apr 4, 2025

Walkthrough

This change introduces the registerModelCodecs function into the Storybook preview configuration and invokes it within the resetMaxGraphConfigs function. The update ensures that model codecs are re-registered after the codec registry is reset. This approach works as a workaround for the missing unregisteredCodecs function, which would allow a more direct reset of the global codecs loading status. The overall functionality of resetting and reloading codecs remains preserved.

Changes

File Change Summary
packages/html/.storybook/preview.ts Added the registerModelCodecs function and its invocation within the resetMaxGraphConfigs function to force a reload of model codecs after the codec registry is reset. Comments explain this as a workaround for the missing unregisteredCodecs API.

Sequence Diagram(s)

sequenceDiagram
    participant Caller
    participant ResetFunction as resetMaxGraphConfigs
    participant CodecRegistrar as registerModelCodecs
    participant ModelSerializer

    Caller->>ResetFunction: Call resetMaxGraphConfigs()
    ResetFunction->>ResetFunction: Reset and clear codec registry
    ResetFunction->>CodecRegistrar: Invoke registerModelCodecs()
    CodecRegistrar->>ModelSerializer: (Re)register model codecs
    ModelSerializer-->>CodecRegistrar: Acknowledge registration
    CodecRegistrar-->>ResetFunction: Complete re-registration
    ResetFunction-->>Caller: Return control
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  • packages/html/.storybook/preview.ts (2 hunks)
🔇 Additional comments (2)
packages/html/.storybook/preview.ts (2)

8-8: Good addition of the necessary import.

The import of registerModelCodecs is required for the fix implemented in this PR and correctly aligns with the implementation details below.


62-64: Well-documented fix for model codec registration.

This solution addresses the root issue by ensuring that model codecs are re-registered when switching between stories. The comments clearly explain:

  1. Why this fix is needed (ModelSerializer only registers codecs once)
  2. That this is a workaround until a more proper solution is available

The approach is appropriate for the described issue where model codecs become unavailable after story navigation.

One question: What does the true parameter passed to registerModelCodecs signify? If it's an important configuration option, it might be worth documenting in the comment.

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sonarqubecloud bot commented Apr 4, 2025

@tbouffard tbouffard marked this pull request as ready for review April 4, 2025 19:13
@tbouffard tbouffard merged commit ea8561d into main Apr 5, 2025
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@tbouffard tbouffard deleted the fix/story_load_codecs_after_global_unregistration branch April 5, 2025 09:38
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